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Wink de Groot
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Profile cards

Hi,

Will there be new profile cards for existing characters?

looking forward to play some games either the new rules!

Groet,

wink

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GCT Master Enos
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All models will get new cards.

Grand Master of Bushido (Smog Con '14)

Wink de Groot
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Oke! Wow, that is a big undertaking!

Special equipment cards and the general equipment card, can we still use them?

thanks,

wink

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GCT Master Enos
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Every faction is getting a deck of new edition special cards.

Grand Master of Bushido (Smog Con '14)

skydancer
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We're ready to playtest! Hurry up with new profile! :D

Dyhultsgrisen
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Just saw that kairai militia still has first strike, should it be Reach now? 

Dyhultsgrisen
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Also Gok has his ability to give tireless, wich should be endurance? 

Love it so far! Keep it up! 

skydancer
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Why so many tengu and ito model now have a ranged skill while they don't have any ranged weapon?

 

Sora9785
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Does Araka change the Warband after unleashing? Because he gains control markers

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Meavar
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Ronin:
Kappa does not have a description of his ki feats and unique ability

Yukio has force of will (does not exist anymore), Obey has opp ki symbol (can't find it in the rules).

Tenchi nomenclature (still has to do the ki test vs disguised or not?)

Kami of reflection suffered a lot, not sure if still worth his rice cost will have to test.

Kami of evening flame seems strong. is it correct that the +1 str goes for both melee and ranged attacks, and is this a modifiers or a replacement of the actual str?

Kami of morning dew I like the changes, dislike the strong attack with defensive, but will see how it works with feint

I still think baichi is way to good for his cost, even at double the cost he is an auto include if you have take brothers.

I like what is done with the ancestor spirit, will see how he works out.

Temo ki feat blowpipe/ bow shot mixed up

Giant eagle is mentioned as descention instead of tengu

Second chance can you reroll some of the dice instead of all of them (confusing because you may reroll all dice, why use it if you are not going to reroll, which implies you can reroll any of your dice, do you also reroll the dice of the opponent?)

Grace of the kami seems a bit weak if you consider that you have to decide before the die roll (and in the case of an opposed test do results of 1 for the enemy also get the bonus?)

Takeru's tanto seems like it should be sharp against durable creatures?

Temple of ro kan:

Akari: seems slightly weak, his defenses are still  very good, but with weak and -2 strength he will rarely deal damage unless he has a very high succes level. Which means that you do not have to worry at all about counter attack defense if you roll some dice in attack. Comparing him to the normal monks with a rice cost of 20+ he feels slightly lacking. The wording of his unique ability should also be clarified I think. does he now substitute the highest attack dice for one of his defense dice or does he ad his highest attack dice to his defense or does he lose his highes attack dice and then move one defense dice to his attack dice?

kira I like the changes, completely different, but less overlap with haru

Hotaru hate the impetuous, but very flavorfull, will certainly be trying her out as well

Ume, will miss her instant kills, but this is better for her price. here the wording seems clearer than by akari, but a similar rule?

aiko, price increased very much, not sure if she is still worth it. Maybe.

Kaito tilled field should specify a size I think?

rice farmers very cheap scenario actions, but now they can't boost the monks anymore it might be ok.

fishermen might now be worth it but the blind  no cover ranged attacks make me slightly scared

Shisa changed so much that I have to play him to see thiink he should also have immune bleed

oka shisa 2 wound markers so no longer unique? and also should he not have bleed immunity?

kawa no rojin like the new stats, might be tempted to buy him.

I like most special cards, the trap cards seems very potent (a bit to good, expecially for 1 rice)

 

Meavar

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thewoodcutter
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Having playtested a bit with Olof, I feel the ki 1 models really get the shaft with the new rules: fear (5) is already difficult, but doable with leadership. Fear (6) becomes downright annoying. Especially since most bigger models with fear (6) also have indomitable (2) and/or terror. For warbands with small figures/birds (I'm mostly a Tengu player) this feels unfair: you can't bring enough models that can engage or free your figures from the big bruisers. 

Commoner: No one will hear you, no matter how loud you shout. Just think. Which one of these stories do you believe?
Woodcutter: None makes any sense.
Commoner: Don't worry about it. It isn't as if men were reasonable.

Dyhultsgrisen
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Nvm. I read wrong

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Meavar
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Silvermoon
(don't have much experience with buto and jumo)

oto and tautolu I like how you become oto when tauto dies.

Hanami might now be worth it, I really like roses but this is the first time I am exited about using her. loss of parry is annoying, but might be usable. I like the change to seduction. bad part is she might become very good in objective missions like idols/ against gun heavy lists etc while becoming worse in area and vim missions one ki feat is usable once per turn another has opt symbol

Buto I like the endurance trait on these expensive melee 3 cc monsters

Harukichi I like the changes, although i still feel the ", before the final result of the test is determined." is annoying. does this mean after rolls before rerolls? or before rolls, after everything but before you calculate the result (which is practically impossible if you or your opponent is good at math) normally before rerolls but before rolls if there are no rerolls?

Fai Ginn (feels like he should be able to bypass restrictions when he steals the equipment, there are not that many enhance equipment cards, most only have 1 option he could steal I think) the ki reduction to dominance is nice, but with once a turn it makes little difference, maybe make it ki 2 and not once a turn? will have to try out to be sure

kaede disguise 4 seems low compared to the roses, only roughly 1/9 chance to fail for enemies, does the walk cause loss of an activation token? rc > 10 means it is hard to build a list around it with few models above that rice cost.

hakuchi hurts a lot that he can't do scenario actions, makes sense, but makes him a lot less dependable (which was his strength for me) fear 4 and lightning reflexes+camouflage is nice

Tsubaki nice for idols etc overprised in other scenario's when tere are no reloaders (some have opp ki test symbol here it is again in the text, make sure it is the same everywhere) ranged/melee weapon skill stuff mixed up/incorrect. Misao (still think prediction should cost only 1 ki, but she is fine anyway)

Saki I like her, but no idea why she is cheaper than tsubaki while in most games without scenario actions she is more usefull, ki target test instead of ki/challenge test

Zo hard to use well, seems like a bit expensive, but not played him enough last edition to be sure

wasapu I like the changes, loss of armor piercing standard but cheaper cost, will have to see how he plays now

honoko love the order on her, even if the big animals became worse 

crossbowman why is ammo here a normal trait and for wasapu a weapon specific trait?

jade rose still seems expensive, but might be good for scenario actions

Rakki seems very good, a bit to good. having believer, reroll within 6 and a substitude die for my rose list I think he becomes an auto include

nomi ki feat is different in sentence and description (2 or 3 ki, no move or no melee) ta 4 pulse 6

kani lay mishubishu no effect on ki feats/shooting when moving? since disengage has the same wording but is mentioned? and move challenge test or move/challenge

small animals have light footed written as lightfooted in the risen sun document. pit dogs seem quite good compared to the bird, maybe give the bird +1 move or lose light footed for the dogs? lightning reflexes is perfect for wakasu

bought loyalty target ki test (should be ki/challenge test)? (why only 1 max?)

hotei's does that mean I can reroll all 1s one time or I can reroll a single 1?

dark secrets ki/challenge test (why only 1 max?) expecially now it only gives 1 counter

kiss from a rose very fitting I like it, but with value 5 might be low for a rose, it will not be failed often (since it is in btb with a rose probably a ki 2 enemy, which means roughly 75% chance to make the test, 2 dice one a 4+ and not a 1) 

All those ki test 5 and disguise 5 make a rose list very very powerfull against ki 1 lists and nearly useless against ki 2. I have the feeling that the better ki 1 models (mostly those with points above 10 without a ranged attack) will have a very hard time in the game. And you will see either the (very) cheap 5-8 point models just for scenario actions or those with ki2+ maybe it is the high amount of cult players in the netherlands? Expecially with only 1 expensive leadership model in this faction I worry a bit about how I will deal with cult now. 

Meavar

Sora9785
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Why does Wanyodo has Banzai and Charge Bonus Slam with only 2 Dice (not boostable) and defensive?

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Axiam
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@Sora9785 Isn't he tough 2 with lots of hp, does fire on taking woumds or something and can do additional fire effects on btb? Getting to double move to do that on a simple action is great. Slam attack when you'll only have 1 die in attack is a bit meh but if opponents are debuffed heavily (big Cult thing) then this can be more so could be useful to set fire to opponents and prone them so they can't easily wait to remove the fire tokens. Needs a little setting up but Cult can do that easily enough with their numbers or mobile models and he causes fear.

Axiam

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Ret-A_Palmer
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I thought we’d removed Defensive from the Wanyudo.  Will look into it.

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Axiam
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Just as another big thumbs up for the changes, I've always really liked kouhei and Yuto but found them tough to take at their rice costs, with Yuto now a pseudo Bikou and Kouhei not having the ammo restriction it is a really tough decision for who to take and I'd extend that to most ninja models now, it's significantly harder to say, yep I want that group of models for my play style when looking through them. Great job on the rebalancing of some oft overlooked profiles.

Axiam

Kagebe
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Hi 

Jung: I did not find Zephyr and Suiren, are they gone?

STS: Where is Yokozuma?

Prefecture: Mikio is now in Minimoto - is it deliberate?

 

thanks

Gabor

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Ret-A_Palmer
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Jung: yes.  They did not fit the faction identity.  Even if I did love Suiren.

STS: He only just finished playtest and release.  The next profiles draft should include all the new profiles.

Prefecture: yes, he’s a law officer for the magistrate of Jyoto.  As such he serves the Minimoto.

Removing profiles from any faction is not something we did lightly, but some housekeeping definitely needed to be done.

Kagebe
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I will miss Suiren - with Asami losing some of her powers, the way to play a manipulating Jung is gone...

Anyway, thanks for the reply, 

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maldoror42
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Hi, i've seen that rinsho has lost his trait large but this second unique effect doesn't have an effect in this case...

Troll
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Thought I might add my 2 cents worth regarding the new profiles. I'll start with the Temple as they are my primary faction and the one I am most familiar with.

Master Ekusa. I really like the changes to Ekusa. He will definitely see more table time from me in the future.

Master Po. Loved him before and I still do.

Master Akari. I think that the change to split attack will help Akari but the combination of weak and - 2 weapon strength makes him one of the worst hitters in the game. He costs nearly a quarter of your points and won't be able to kill any but the weakest of foes. He may be seeing a lot more shelf time from me.

Master Enos. I only take this guy if I think there is a chance my opponent will be bringing Rashka to the table. That's kinda what he was designed to do and because of his low damage output he will probably stay on shelf unless I suspect my opponent is going to be bringing something really nasty.

Kuma. One of my favourites Kuma looks like he has been hit with the nerf bat. Losing 2 wounds and fear has made him more squishy. He can hoard his virtue tokens now which is interesting and he has gained bravery which is nice. I can see a cool synergy with Aiko but she is so over priced now that it may not be worth it.

Kosuke. Still cool

Kenko, Suchiro, Yuuki and Yumi. All three of these were solid fighters before and with kata and adept they are looking even better. I really like these 2 new rules. They add a little backbone to the monks.

Riku. Without a doubt one of my favourite monks. Not sure how I feel about the changes yet. His wall of water ability has gotten better at area denial but the tsunami ability has lost some of it's shine. Being able to push multiple models up to 8 inches back from the action was hilarious when you could pull it off and I will miss it.

Seiji. This guy rarely found a place in my lists as there were much better fighters available for only marginally higher cost. I think he needs something more to avoid being overlooked again in the next edition.

Tsutsumi. I really like the changes to this guy. He will definitely see game time in my future lists.

Kira. Not sure how I feel about the changes to her profile. I'll have to give her a few games before I make up my mind but at this stage I think she may be slightly over costed.

Hotaru. The changes give her a lot of flavour and I like that. Banzai looks cool but I am doubting whether it will be cool enough to mitigate impetuous. I think she will work best with the wind kick upgrade. I really like her whirlwind kick. It could be great for draining enemy activations.

Koji and Koji's pack. I'm still not a fan of these guys even with the relative points reduction. It's a shame because they are a great idea and I love the concept but they never seem to deliver any value on the table. I hope something changes for them as they are too cool to sit on the shelf.

Ume. She was awesome before and has definitely had a nerf. Her frozen mountain fist ability needs some clarification as I can't work out how it is meant to work.

Haru. Still good value

Aiko. Really disappointing. In my mind she is now the most overcosted model in the Temple range. Sure she gained a melee dice and kata but she is still going to be easy prey for even the most incompetent enemy fighter. And any virtue tokens left on models will most likely be useless if she dies. I'm also going to miss the guardian. Sure she can hire a generic silverback but I always liked our gorilla being a cut above those common silvermoon gorillas.
I stopped being a fan of Aiko when I realised that she was a one trick pony and too soft to be able to do anything much other than provide a single buff to a model in a turn. If she tries to move up and turn idols ect. She usually winds up dead. For the same points or less I could get an earth kami or a peasant who could at least hold up enemy models for a few activations which I always thought was better than providing a buff (the earth kami could provide the buff as well) . Perhaps if she gave out virtue tokens as a trait ability and did something else as well or if she could buff surrounding models through a passive ability like believer or even had a better melee stat she might be worth her points. As it stands she sadly won't be seeing much game time from me.

Hisao. He was one of the first models I bought but to be honest I have always struggled to find a place for him even in a peasant list. The way his command ability works now makes him a far more viable option.

Kaito. Still good value. Glad he has retained his little ploughed field marker. I always have a little laugh when I think of Kaito putting in a few hours work with his hoe before the battle begins.

Kintaru. He's lost a tiny bit of mobility but has made up for it with scout. I like the ranged attack but don't know how often I would actually use it.

Atsuko. More competitvly priced now so may see more use out of me in the future.

Rice Farmers. I have written about this elsewhere but by changing the faith ability to affect peasants rather than monks seriously changes the way generic Temple lists work. Changing the synergy between rice farmers and monks really curtails some of the shenanigans the Temple can do. In particular it will affect the Temple's ability to manoeuvre on the battlefield. Being able to switch flanks or overwhelm a section of the board through cheap ki boosts to the monks movement was a huge part of my game. The reasons for this change have been explained to me but it is by far the change I am least happy with.

Fishermen. Not sure how I feel about these guys. Scout is a cool addition but their missile weapon is not that great even for such a low rice model. One thing that bugs me about them is that they are among a large number of peasant models that have the pathfinder ability. Considering how many peasants already have the light footed ability and considering how prevalent light footed and cloud walk is among the Temple it seems a little redundant to have so many peasant models that give out this often useless buff.

Kota. I really like the changes to her it has made her a far more attractive option. Previously she was almost always left on the shelf in favour of the likes of Yumi. Now it is going to be a tough choice.

Kyuubi. Previously I used to only include him in a peasant list. Not sure if he is more viable than some of the monks in a similar price range but he is certainly cheaper and much improved.

Shisa and Oki Shisa. Finally the dawgs get the armour they deserve. Not sure if the expensive ki boosts will be a worthy trade off but they are definitely still going to be a force to be reckoned with.

Kawa No Rojin. This guy wins the Temple's most improved model award by a mile. I am so happy that this great miniature will now be able to be fielded competitively.

Well that's a few of my thoughts. Please let me know how you think.

KKZ
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Hey,

I have to ask skydancers question again: "Why so many tengu and ito model now have a ranged skill while they don't have any ranged weapon?"

Is that really intended? No word about that in the Risen Sun update: https://gctstudios.com/content/risen-sun-update. I would like to have an army that is more focused on Ranged attack, but that will be harder to balance and I really hate the fact, that the big Melee fighter now also have Ranged Weapons. Why would I play with Buzenbo, when Hokibo now also has a Ranged Attack Skill of 3?

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Ret-A_Palmer
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There are special cards that can give out ranged weapons, though not every faction has them.  It’s just future-proofing.

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Ret-A_Palmer
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There are special cards that can give out ranged weapons, though not every faction has them.  It’s just future-proofing.

Ret-A_Palmer's picture
Ret-A_Palmer
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There are special cards that can give out ranged weapons, though not every faction has them.  It’s just future-proofing.

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GCT Master Enos
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Thanks for al the comments, I've done this far!

Grand Master of Bushido (Smog Con '14)

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Axiam
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Hi Jason, is there a deadline for when you'd like all feedback in by to ensure it is possible to be picked up and tested in the final version?

Thanks,

Axiam

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GCT Master Enos
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For the final version, were having a couple of months of public testing so not yet.
The next iteration of the pdf will be early jan so if you want to be seen before the next version then the first week in Jan.

Grand Master of Bushido (Smog Con '14)

uvenlord
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Some of our findings:

 

Cult of Yurei : 

Militia kairai still has first strike as a trait.  

Mo Ises “Heed my word” needs clarification, it is a walk action and does the model lose one activation counter?  

Rokuro has different costs of his Ki feat Rankiryu.   

Waku the Soul collectors ki feat “Quagmire” has no text.  

Death and decay and Jigoku theme has Forward deployment wording which do no longer exist as a trait.  

Savage Wave: 

Kokoro the Harvesters ability “Dark Summons”. Since the summoned Oni will have control tokens it will change warband to the enemy or what are we missing? 

Nian Rider still has Firststrike. Bakemono spermen, Oni slave and Jun still has first strike.  

Ronin: 

Golden Sentinel still have Toughness and first strike 

Yukio Koshimori still have Force of Will 

Silvermoon: 

Dafukaia, Inferno Says “gain two fire (1/1) markers. Possibly should it read “gain two fire (1) markers” 

Wasupu, unique effect. “become exhausted” does that mean that he also loses his two activation counters? 

Temple 

Foot-Trapping Counter- Uses B2B instead of BtB 

Kosuke, Flow like Water – Counter attack defense should be Counterstrike defense.

 

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Ashley408
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Hello

Looking at the Silvermoon special cards, I noticed the following:

1. Cards like Dark Secrets don't have 'Multiple (x)' next to them anymore so I assumeyou can't have more than one card in your warband?

2. Genzais Own Luck says add +2 rather than +1 to any 6's rolled; however, I understand the whole point of 6's adding +1 has now been removed from the opposed and challenge dice rolling? if so then Genzais Own Luck is redundant?

Looking forward to your answers and apologies if others have raised these already...

Kind regards

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GCT Master Enos
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Genzai's Own luck refers to supporting dice, I will make this clearer.

Instead of +1 for a supporting dice its +2 for a 6.

Grand Master of Bushido (Smog Con '14)

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Ashley408
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Master Enos

Thanks

That makes sense.

ToadChild
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Stat cards should say what size base the model belongs on or whether it's small/medium/large.

Ret-TheD
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Takeru's Tanto will always do 0 wounds on a Durable model with Tough. Intended?

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GCT Master Enos
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Stat cards should say what size base the model belongs on or whether it's small/medium/large.

The final cards will do.

Grand Master of Bushido (Smog Con '14)

Ithil
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Good day.

 

The question from Uvenlord:

Mo Ises “Heed my word” needs clarification, it is a walk action and does the model lose one activation counter?  was not answered.

Would it be possible to have an answer? We are wondering about this too regarding the silvermoon actor's heed my word.

 

Thank you.

Pierre Roques

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GCT Master Enos
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It does not say Action so its not.

 

You don't lose an activation counter.

Grand Master of Bushido (Smog Con '14)

Ithil
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Thank you Master Enos

Pierre Roques

Ithil
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Good day everyone.

Ito -Yatsumata.

The new profil stipulate a base of 50mm, which is an increase from the present base, 40mm.

Is that an error, or does the base indeed change in RS?

 

Thank you.

Pierre Roques

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GCT Master Enos
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https://gctstudios.com/catalog/yatsumata

Yatsumata should always be on 50mm.  I'll get this checked though.

Grand Master of Bushido (Smog Con '14)

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GCT Master Enos
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Yep!  Sculptor says its always been 50mm.

Grand Master of Bushido (Smog Con '14)

Ithil
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Master Enos.

 

Thank you for the answer, then my friend received a Yatsuma with a 40mm base last year^^.

Well that is clear now.

 

Pierre Roques

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GCT Master Enos
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Sorry to hear that.  If you contact us on the email on this site we will send a 50mm base to fix your mispack.

 

Thanks for your responses though, keep them coming.

Grand Master of Bushido (Smog Con '14)

Ret-Aenion
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Minimoto:
Minimoto Jushin doesn't have Resistance. Is this intentional?
Nuan also doesn't have Resistance, he could get Resistance 1 to bring him in line with Kauru

Kage Kaze Zoku
I still have issues with Perfect Impersonation. How do you use this when you don't have a model with Flank?

Ret-Aenion
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Some models now have Chain Weapon (1) but I can't find a reference to this in the rulebook.

Ret-Aenion
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Nevermind I just found the reference on page 49

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"Kage Kaze Zoku

I still have issues with Perfect Impersonation. How do you use this when you don't have a model with Flank?"

You need a Ninja with Flank to use this.  I'll look at it though as taking Grappling hooks to make this work seems unintuitive.

Grand Master of Bushido (Smog Con '14)

Sgnappa
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Having just a couple of games, I would give some feedback about Ito profiles I played:

 

Itsunagi Ito

Invincible. Luckily for my opponent, he’s only one model; after improving SSD and SSA he’s quite a monster, the only thing that stops him to use that moves is that he have more brutal chances in combat. Maybe raising cost a little, since the improving of Combo Attack.

 

Ayako Ito

I love new profile, but… I played against Yurei so don’t do so well, 22 Rice is right to me. The only thing I cannot enjoy is the use of Virtues. Excluding Sixth Sense that is always great – for getting rid of camo enemies, I’d like to see some really useful virtues: taking a glance to Descension Virtues (Prowess/Defence!!!!) mnakes me envy about it. For Itos, I don’t see any real strategy on Virtues, you cannot rely to them and is difficult to use them since you have to use them when Activate her.

I don’t get why she has +0 dmg when other Shisai with light weapons has -1, and why she doesn’t have Melee boost.

 

Kenzo Ito

It’s really strong but far from invincible, so it’s works fine to me.

 

Masunagi Ito

A killer without any doubt. He’s best to to his stuff, but bad to do anything else, so it works well to me.

 

Satoshi

He’s really a tank that would fit the central role in Lords of Izu lists. 22 Rice is a lot of points, the only thing I don’t get is the Perfect Defence: this puts his defences to another level, but he’s already good to defend himself in a melee with 3 dices, Prowess and Parry. To not say that he has Reach, Push and SS Defences as well… ConunterStrike would be good but difficult to trigger.

I’d like to change Perfect Defence with something more attack oriented like Sweep Attack or Armour Piercing, or (better) something that also improves his role as a commander like Insipiration, Coordinated Attack, Tactician (maybe a little OP) or Order to friendly Ashigaru.

 

Saburo

I’d like to see Saburo with Acolyte keyword (change nothing, but is he an Acolyte after all?), and the Vengeance like other temple Bushi. With the actual profile 15 points seems right when read it, but I never see him does something decisive alone – like other 15 Rice guys would.

 

Sakura & Satsuki

works fine to me.

 

Takeji

the profile is actually improved, raising 1 point is legit to me. He has really lot of opportuinity to shine, the only thing stops me to use is the absence of any re-roll (I often equip him wirh Hotai’s Coin), but int such way he comes too strong.

 

Chiyo

After improving SSD, Chyio is a solid profile to me.

 

Temple Bushi

12 Rice for this profiles seems good since you get use of Vengeance, but I see how difficult is to use that combo so – to me – the Temple Bushi is a little overrated. I’d like to add SSA to both profiles (Chiyo and TB as well) because it feels a more “snake-like” behavior, or makes TB costs 1 point less.

 

 

Jade Mamba Guard

A solid profile. Not a killer, I continue to understimate ForceBack as well since you have to risk an attack to push your enemy, open your defences to him. Maybe if ForceBack would prevent some of the damage suffered after pushing the enemy, or maybe a little easier to trigger, I would consider it more.

The “Reflexes” feat is good but 3 Ki is a lot of resources for a 1 Ki profile, I would gives her a 2 Ki feat cost for it.

 

Tamotsu & Okyo Archer

Now that Lightfooted Nagas ar no more, Tamotsu becomes good only because he can gives to allies. I don’t know if trading Pathfinder for Far Shot is better (now you can measure so Far Shot is really a good thing). I forget to use the Scout trait the last game but was not influent; he doesn’t have a number after it so it takes default of 1”, right?

But, for 12 Rice i would get him only if he is the only archer in my band, and only if I don’t have cards that gives me Cloudwalk or Lightfooted, because he only generates 1 Ki and has to decide if use it for shooting or pathinfindig allies.

To me, Tamotsu should cost 1 point less in some way, or have Far Shot as well (for 2 Rice you get Pathfinder & Scout above the original profile). Even in this way, I don’t know if I would prefer him over a normal Okyo Archer.

 

Akimoto

NEVER PLAYED IT.

He’s all about FEAR and SPITTING. But hey, he spits only with two dices, and tons of bands now have to deal serioulsy with fear. He comes with Sixth Sense which is really good as trait, is the only one that heas BoO/2, and costs “only” 11 Rice. Seems too much to me, has real great traits but no real ways to use them effectively: sixth sense allow you to engage/spit on camo enemies? Yes, but what would he do with 2 Dices? Comes with a good Fear option? Yes, but often enemies don’t lake of the courage to engage a fear/6 guy.

To me, it should costs a point more but giving him a way to increase his Ki more rapidly (dunnow, like spending 2 BoO on him to get a Ki?) or giving 3 dices somehow.

 

Child of Orochi & Kazuhiko

CoO is a good profile to me, Spirit Conduit and the Virtue fits as well in the game when you use it.

Kazuhiko (NEVER PLAYED IT) is a tool too difficult to use to me. For 1 Rice more (comes at 8), he has a COMPLEX feat that poisons everyone in 3”. But hey, no melee. A virtue that allows you to heal yourself, so you has to:

1) begin at 3” from some enemies. Hoping that they don’t shot you down, don’t engage you, don’t control a 1 Ki model in any way.

2) Make a complex action, leaving room for another enemy activation.

3) Having some virtues on allied poisoned AND wounded models to heal wounds instead of suffer damage.

4) Having 2 TB and Chiyo that would benefit of Vengeance to be more effective. But if Kazuhiko is shooted, you spend lot of resources to get almost nothing.

It seems a little too difficult situation to achieve to make Kazuhiko becomes good. To me, having both Spiritual Conduit and Orochi’sPrayer feats would justify his cost, else I don’t really go to get him instead of CoO.

 

ABOUT CARDS

I found the cards is fine as they are. With the exception of those:

 

Orochi’s Gaze

Really, why I should buy this card? If I play BoO models this is simply a ignorable boost, if I play a Lords of Izu I don’t rely so much on Poison so why spend points to this?

 

Orochi’s Gift

You should already rely a TON on Poison to trigger this, and what happens when you do it? You get more poison.

 

Orochi’s Favour

2 Rice seems too much to me. Seems really useful only on Kahime, put a Virtue on her and begin shooting to poison enemies. But you already have BoO tokens to do it, and you can name her in Blessed to get same effect without spending a Virtue but simply using your BoO.

 

Emboldened

It was a good card, but don’t fits so well in a cowardly-snake clan. So we have a card less now?

 

 

To me, I would change the cards in such way…

 

Orochi’s Gaze: gives 1 more BoO every turn (or flipping coin): 2/3 Rice

Orochi’s Gift: when you kill someone POISONED (not necessarily by poison damage), you can heal yourself or get more Ki.

Orochi’s Favour: a permanent 4 Rice card that gives you the opportunity to use a Virtue for multiple effects, like Camo/4, Regen/2 or Poison/1

Emboldend: it would be good to get rid of fear, but if I have to get a certain number of cards i’d like to use BoO points to get Courage instead of Poison. In the Lords of Izu theme this would fit perfectly!

 

ABOUT THEMES

 

Lords of Izu

The “ignoring tough” effect seems not really the best way to use it, you have only 2 BoO token… maybe you would force models to poison their blades. Instead, I would give Samurais some way to “cannibalize” allied Kis, maybe only at their death; it would fits the feeling that important samurai don’t fight when are some sacrificable minions instead. Or, giving a boost to Tactic (ok, this would be a little OP), or some kind of boost to Ashigaru related to Samurai (like Self Sacrifica/Samurai).

 

The Blessed

Instead of giving 3 BoO tokens, why don’t gives them the opportunity to get LightFooted with a Virtue, so fit better the crawling snake theme? Having 3 BoO tokens on a piece when every single one of your generate BoO seems a little “meh” to me. Maybe a different use of BoO, like getting Regeneration for example; I would say something to helps courage or get more Ki, but it doens’t fits so well the theme to me.

 

 

 

 

 

Ithil
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Joined: 28/08/2017

KKZ: hidden shuriken and hail of steel.

With the way the hidden shuriken work, can I have wamu copy hail of steel and in the same turn spend 3 hidden shuriken to give her 3 shuriken to hail of steel them all? This is not against the anti-spam of hail of steel?

Pierre Roques

GCT Master Enos's picture
GCT Master Enos
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Joined: 05/10/2012

Wamu would gain Ammo (1) (As opposed to Ammo (+1) ) so would only have 1 Ammo token regardless of how many cards you played on him.

 

You could play a shuriken, Kusari and a blind bomb and hail of steel to throw all of them.

Grand Master of Bushido (Smog Con '14)

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