Model Profiles

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Studio
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Model Profiles
skydancer
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Want to test with my group sooo hard, looking forward for profile and tomorrow going to print the rules. :D

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Studio
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Profiles are now linked in the blog on the front page.

skydancer
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Just take a fast look at the new profile.

The work u did is insane good, now every model feel more unique than before and every bad feeling i had to past profile is fixed.

Surely we need a lot of playtest but i want to say that the first impression is simply great.

Awesome work.

Wink de Groot
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Hi, master Enos has the spirit block trait. I can’t find what is is. 

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Asami The sea witch has willpower but i can't find any use for it at the moment. Is this a left over from ger old profile, or meant to come in play with future upgrade cards or something? While i do like her new ability to prone opponent, i kind of miss both fog of hesitation and her seduction feat. Just also got to say i love what you did to Mary jung.

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After a small game.
Ito versus Cult in Keii

Ito was outnumbered (even with some ki 1 models).

Kato made a puppet turn 1 
The cheap zombies ran forward turn 1 (to halfway up the board) (gengo suffering wounds to have 2 of them run/charge losing slow for 1 ki is very cheap) first ashigaru is engaged and (despite leadership) scared., other ashigaru moves to protect the archer who moved up to get a clear shot at the puppet (does nothing). (mitsunagi and  an engaged ashigaru standing at shrines)

Turn 2
Mitsunagu does a prayer. Mitsunagu is controlled by a charging puppet. Banner is engaged by unslowed kairai but not scared. Genga moves up and makes kairai non slow. mitsunagi does a prayer for the cult. Other kairai runs to the far idol. Archer reloads and shoots bad luck does nothing. Gengo engages archer. gengo moves so the archer shows his back to kato. Kato makes the archer into a kairai. Kato makes a puppet.

Game was called, with 2 engaged ashigaru alive   Mitsunagi controlled. 2 other kairai and gengo still walking the field. there was no way that ito could score any more points.

Puppet is very strong, kato is very hard to take down (with now both ranged defense and fear 6 he is both hard to engage and nearly impossible to shoot. The cheap ki cost of gengo is a little bit much.
Either kairai should be more expensive, but more important is I think their support, now their support is harder to take down (both because they gained additional defenses (kato), fighting better (gengo) and have cheaper ki, which makes kairai faster (gengo) and having all around point reductions (Kato, and kairai)

Kato does not show what iron prison does in the file, we assumed this was the same as before but cost 10 rice.

Even the guy who usually misjudges distances said he preferred not being able to measure. Making a small judgement call where to stand is more fun than measuring and standing 1 mm beyond the range of something.   

 

Meavar

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The kaihei (both alpha and the smaller dogs) have imobilized attack which i assume should be grapple attack now?

Sora9785
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@Meavar the puppet cant charge only melee and walk

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@Wink De Groot
Spirit Block became 'ki block' to make the trait and the state have different names to avoid confusion. It seems some of the profiles haven't completed a 'new terms review' yet. Ki block causes the target to gain a spirit block marker when a wound is caused.

Axiam

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I'm loving Yugio. Is his ki feat intended to be used repeatedly?

I really like seeing him pop out desecrated piece of wood and setting up shrines all over the board. The problems is that, unless the opponent wastes actions to break them (action economy, since the ki feat is Active), the disturb flow would, in theory, stack their effects on the opponent. That's nasty. Yet, visually very appealing.

Also, Mo Ises is a monster. I can't believe how much powerful he has become (for his cost in rice) since his first release. He was excellent at cost 6, now he has extra love everywhere for the same realtive cost, plus the benefits from being a burakumin (Mask for fear 6, Nightmares of Jigoku buff)

Solved Araka. He's a monster now. I believe the control tokens are a way to make his unleash last, and at the same time protecting him from enemy control tokens (accordig to the new ruling, right)?

Solved Waynudo, he's an unstoppable fiary bull now.

vanderhagast
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@Hakkor

    It is the way Mo Ises was originally intended to be. I was actually surprised at how he was first portrayed. His backstory shows how he is a jealous control freak who just wants to be center stage. 

 

:-)

'A weak soldier helps no one but his opponent.'

MI

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I got to chat to Moises (The real person) at Gen Con and we discussed the model profile.  I hope the new profile matches the concept better.

Grand Master of Bushido (Smog Con '14)

skydancer
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Isn't mo ises outperform too much mokoti now for same rice price?

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"Isn't mo ises outperform too much mokoti now for same rice price?"

You tell me!  Please paytest these profiles.

Grand Master of Bushido (Smog Con '14)

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Played a game of silvermoon against Ryu.

Might wish to mention Move it from hanso does not cost those models an action. I think right now some of these abiilities do mention if it cost an action and others don't. also while the ability is nearly the same from the brothers, the wording is completely different.

Might wish to have heal also need to face the target.

The military training for 1 ki is way to cheap. Expecially since quite a lot of reasonably cheap models have it, it gives a huge action advantage. This game there was minuro, guardsmen and goshi which made turn 2 and 3 a total of 9 extra pass tokens could be made).
Minuro and guardsmen are really cheap. Either give them one of their drawbacks back (not being able to move/penalty on melee dice) or make them more expensive. 

madoka and goshi are to cheap and should be 1 or 2 rice more expensive even if military training cost 2 rice again. 

ryu yarimen and jin are expensive

Vanguard is very cheap
Stacking scout (from theme) is very powerfull, should probably become scout (2) and not (+2)

Hanami seems ok, she is frustyrating to play against, but for her cost seems pretty ok. Although this was a really hard game for the roses since the ryu had so much more activation because of military training that I should have a look in a different game as well. 
Wasaku is better now, might still cost one rice more maybe, but losing armour piercing automatically hurt him a lot.

Bought loyalty is to cheap for 1 rice

Inside information is not that usefull anymore since it is only 1 impetuous marker, at the starting turn, maybe make the cost 1 rice/ give it on any moment/ make it usable every turn.

The urchin from Silvermoon have small, think this should be tiny now? (urchins feel very expensive compared to goshi)

 

Meavar

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Both Mokoti and Mo Ises currently do the same stuff in overall (deny objectives and control), and the main playstyle difference is Disguise Vs. Camo (strong early protection Vs. game lasting protection.
Rather than a matter of outperformance, I'd look into keeping each models uniqueness fresh mechanically.

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I think they are similar yet diffrent. Neither wants to be in melee but mo can if the oppurtunity is there, like surprised and outnumbered. Mo can manipulate your own movement but mokoti has a clear edge and be far more reliable against enemy models with his willpower and sixth sense. Fear 3 will probobly never ever trigger, but i think cammo is more usefull than disquise during the coarse of the game. I always thought mokoti was good enough to warrant playing cult unthemed before, now he is better but his rice remain the same. Both mokoti and mo could probobly be like 14-15 rice and i'd still belive them to be good choices.

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Got another game in. Ryu vs Cult.

Most special cards are very cheap. Feed on fear (here I would remove this feature and make it instead of the turn 4 ability of death and decai that one kairai gets a ki when a fear test is failed), fearsome presence, iyimjo's masks, and haunted well could all do with a price increase or some restrictions. 
Gengo's ki feat should probably cost either 2 ki or become instant and last for only 1 action, right now it is slightly to much, having 2 kairai over 12 inch on the board turn 1 is a bit much, and unliven is for 1 ki nearly always better than giving slow to your opponent for 2 ki.

Kaito needs a nerf, he was good in the last edition, and right now he became cheaper and better.
He is quite hard to take out (ranged defense 2 and fear 6 and immune to control make it difficult). Having cheap models to stand in front of him which are nearly invurnerable (kairai) don't die the first time you kill them (borakumin who turn into kairai) option to summon a very scary controller make him even harder to reach, and when he then also get's support from other support models like yugio giving cheap acces to believer makes him even better.
Yugio is to much right now, I think he should either make the believer btb, or make it temporary even for 1 turn it usually easily gets the cost refunded by kato (or destroy all shrines when he dies) Right now it is way to easy to put down 2 shrines early game, and get nearly unkillable kairai because of kaito. It might become better if all kairai get the risen thing that after they are prone they cannot rise anymore. 
Another option is to lose most barakumin in the death and decai, only keep gok, kato, kairai and maybe gengo. The game was quickly decided when the ryu could not kill the kairai who managed to hold the objective zones (Kato using 1 ki to make every rise check a 2+ and because of first turn not spending ki and cult, feed on fear, drain spirit having enough options to have extra ki in abundance). 
It also feels like movement based armies like ito are not that good, since most things can get far enough turn 1 and 2 (because of most slow armies have easy acces to scout from a theme) which means the movement bonus only really helps much after you already are at the point where you need to be, which is to late. Scout 4 on the first turn usually feels better than move 5, and if you have a few models with scout and move 4/5 move, that is way better than move 5 across the board.

Araka is also very strange now,
It is a very defenisive model (10 wounds, thoughness fear 6 indomitable and durable ranged)
But when it is wounded 3 times (or uses Oni rage) it becomes better for the next 4 activations, but 3 of them are from your opponent)
I really like the idea, and I really want to try, but the number of control tokens is way to much right now. With only 2 melee dice dealing a few wounds to it in melee is to easy, and then spending 3 or 4 activations on your opponents team is to much of a drawback.

 

 

Meavar

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Regarding Araka, it doesn't specify who puts the control marker on Araka, only that he is more dangerous when controlled and cannot gain unleashed tokens. As you would be the controlling player at the point of removing the the unleashed tokens, I read it that it would be friendly control tokens, a bit like Araka is being pulled back into the necromancers control for a few activations and cannot get closer to unleashed in the meanwhile but still both benefits and is hindered by the additional states/traits for another three+ actions depending on how many different times he takes a wound in a turn. During which time Araka could be controlled by the enemy (no longer soulless) and Araka would still have the unleashed traits and states. After the control tokens wear off then the unleashed tokens need to be built back up.
At least that is how I read it to mean and I'm happy to be corrected but it does mean that Araka would have to attack any nearby enemy and be aggressive for quite an extended period if activated. So yes unpredictable but not that likely to stay beating your own kairai up unless controlled by an opponent.

Axiam

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Yes. It's quite important to enphazise those are FRIENDLY tokens on Araka. Still, buffing him during 4 activations makes him too strong in my opinion. 2-3 activations, having umblocable would strong enough, rewarding you opponent if he seeks to actively exhaust him fast.

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Jasons awnser about this on the Facebook page was : If you make Araka rage he will remember who he is and swap sides to take revenge.

Can't understand this profile myself. Looks damn near unplayable to me...

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Araka is supposed to be as close to an unstoppable killing machine as is possible while he’s raging, with the down side of switching sides for a limited duration afterwards.

skydancer
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Had to try new araka but reading rules i'm not going to use a model that can get 3 token at the end of the turn and switch side the next one loosing not having used the bonus. (imagine that u had 2 token on him exausted and get hit in melee)

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My concern is, in that case, Araka raging is never worth. You can get 3 unleashed tokens as soon as you activate with Oni rage and recieve a wound. Then, you lose him for 4 actions (2 whole turns, half the game).

It's only 15 rice, so I understand it's a matter of double edged risk. I'll have to try him hard.

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GCT Master Enos
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Araka is now up for change.  If you get 3 unleashed tokens he gets 1 control marker from the opponent.

 

Grand Master of Bushido (Smog Con '14)

Sora9785
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Does He get one control Token from 3 unleashed Token @GCT Master_Enos?
In the document it says, for each unleashed Token one control Token.
The cult has it ways to give The opponent control tokens but 3 are a little much

Sora9785
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BTW merry christmas!!

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Much better, but still a kind of strange profile. Anyway, i feel that you got to specify that it switches warbands. Specially since kokoros dark summons is suposed to work the other way around using the control token mechanic (and that doesn't really specify this either). It is sort of confusing.

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+1 on clarifying whom the control token belongs to.

I'd also be happy to read the "Destroyable" trait ruling to be able to truly evaluate terrain objects. Most of Cult terrain objects are extremely strong for their cost, and I assume the reason is that the opponent can melee it and (automatically?) destroy it, exchanging a lost activation for getting rid of the pesky terrain.

That also balances some "terrain in your face" issues like the bakemono spawning hole next to the enemy deployment zone.

Am I missing something?

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In the main book under terrain cards.

Grand Master of Bushido (Smog Con '14)

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Jeah costs 2 ki and an action.

With 1 control token I will try Araka again, he will be interresting but let's playtest him, for it mgiht be hard to get him ecactly right.

Meavar

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Araka

Kairai Oni – 50mm base


Melee Skill 2***

Ranged Attack Skill 2***

Move 4

Ki 0/6


Aware, Durable [Ranged], Fear (6), Indomitable (1), Leech (8), Oni Rage, Rise (4), Slow, Soulless, Strong, Tough (1)


 

12 Wounds

 

Melee:  Corpse Club +2

Brutal (1)

Powerful Attack (1)

Throw Attack (1)

Ranged: Thrown Corpse +0 [2/4/6]  Ammo (2)


“Consume Soul” – I Pu3 – *

When an Enemy model is removed from play within 3” of this model, this model may Heal X Wounds; where X is equal to the removed model’s Ki statistic.  This Ki Feat can only be used once per turn.

Unique Effects:
When this model uses Oni Rage, it loses Slow and Soulless and it gains +1 Melee Skill, Unblockable Strike and becomes Berserk.  
Also in the end phase, the opponent places a Control marker on this model.
This model may not use Oni Rage while controlled.

When this model causes an Enemy model to be removed from play as a result of a Melee Exchange, its Thrown Corpse weapon gains an ammo token.


Rice Cost: 15


 
 
This profile has been significantly simplified but the idea is still you have an Oni Kairai but if he uses Oni Rage his soul is too powerful to contain, he will remember what he is and try to kill your guys.
 
Also Wounds changed to Oni base level.

Grand Master of Bushido (Smog Con '14)

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I am a returning player haring startend hen the game first came out but never played a single game (something about not wanting to play with unpainted miniatures and being a slow painter) I also never understood the rules. Now having read the 2nd edition draft something just clicked and I am excited to finish my Silvermoon and starting Minimoto and finally giving the game a go.

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The new araka is much better, still not easy to use (then again monks with throw/slam and combo etc might be one of the bigger problems for him). 

Hotaru is really good now, although impetuous is a large drawback. Hotaru with wind kick is slightly to much, and my opponent felt like there was little he could do against it (charging twice for 8-10 inch ignoring models and terrain and with slam not ending in melee so she can do it again) yes you can keep her in melee, but with side step and push attack it is harder then it sounds. 
Like the cult many of the special cards are cheap (1 rice and 1 ki for strong is really good for monks like yuuki, flying kick on hotaru)
Master akari needs to lose either weak/ the damage penalty/gain armour piercing, right now even with a reasonable succes level he rarely deals damage against anything with armour. Combo attack is nearly useless on him since succes level 3 and lower just deal 0 wounds and combo is just used to give it to the small monks nearby.
The shisai are less horible for an opponent now since they are a lot easier to destroy. I think they could now use a small boost although their tireless has for now rarely mattered since with pass takens for 1 ki (ryu) and very cheap models to get numbers (cult) the enemy could just activate others, and should probably be able to share ki or get a bigger leech range.

All that said the monks are now a very strong faction, especially the easy acces to cloudwalk combined with movement boosts and number of slam and throws make them very hard to play against. But this mostly has to do with some combinations of their special cards, making relatively cheap models very powerfull.

Cult is slightly to strong. Special cards should be more expensive and they are one of the factions that are easiest to have large numbers (little worry about fear or opposed ki tests). Some of their ki feats also feel very cheap and easy to use. Yugio makes it even worse for the shugenjas as he can easily put down a shrine a turn. 

Ryu at least in the 2 games I played against them relied to much on cheap pass tokens to make for a fun game, even if Ruy did get beaten both times (monks and cult). But neither one of used to play much Ryu before so maybe we just have to learn it a bit more, anyway the pass tokens for 1 ki feel to cheap on such cheap models.

Ito and bakemono feel a bit less powerfull then the others. Bakemono should not be able to summon the biggest bakemono as easy as the smaller ones, they now rely on that and named bakemono. The small bakemono are expensive and now completely useless against cult. Although I have only played 1 game with bakemono, right now the "normal" bakemono will never be used by me. I usually rely on the named and mounted bakemono in my list and then summon boomers (for range) or big guys (for melee). 

Rose theme can have ronin kami, but there are none for silvermoon, and the luck kami is not a ronin. so maybe this should be just kami?

 

 

Meavar

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Grey Pilgrim has an Electrify  feat but no text. Has this been adressed ?

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Karlakarlen
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Sorry for double post 

Do the Nezumi have no weapons or weapons with +-0 modifier?  

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There is no “No weapon” anymore so +0

Grand Master of Bushido (Smog Con '14)

skydancer
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I'm going to give some feedback about Cult of Yurei faction that i play.

Keep in mind that :

1) I'm a novice bushido player. (1 year, around 20/25 games)

2) I'm an expert player in general. (did many tournament at confrontation, blood bowl, Advanded squad leader mainly and generally played a lot of game and wargame)

3) I don't played all profile, so many opinion are just metagame theory.

4) My game group is new and small and i played only vs Tengu and Ito so my overall knowledge of the many interaction and balance between faction are very weak.

5) Because of point 4, i'm gonna compare Cult profile with other cult profile mainly.

 

Let's start.

- Risen Kairai : seem ok.

- Small Swarm of Rats : seem ok

- Plague Rat : seem ok

- Kairai Farmer, Kairai Militia : with the increase of fear to (5) that become strongher vs KI 1, 2 profile i think the cost of those model could be 8. They're really strong in the death and decay theme with just 1 rice u can give Fresh to those model and kato can help them rise very easy.

- Kairai Villager : Honestly i'll never take this profile over Farmer and Militia. They lack +1MwS or Reach that are better and don't need KI. I would give this profile 8 RC like Farmer and Militia.

- Kami of Blighted Earth : seem ok

- Kami of Choking Fog : i would increase a bit the range band like 3-5-7 otherwise this is going just to be used for screen or to lock enemy model from casting skill with melee restriction. Previous kami seem much strongher.

- Kusatta Kairai : seem ok. U trade rise and rise synergie/combo for at least 2 granted poison damage. I would leave them at 7 RC.

- Gengo : great restyle. Seem ok especially because the heal/burakunin battery is gone, so buff this profile was right.

- Shichiro : another great restyle.

- Yugio : another great restyle. Just add that the KI feat bonus don't stack to prevent powerfull combo and it's ok.

- Armored Kairai : seem ok. This profile is balanced, what is not balanced is that Kato can summon Armored Kairai. Maybe made his ki feat istant instead of active?

- The Gaki : great restyle. Previously he lose hard to Nezumi and Pengalan profile. He get regen and special ability buff. Honestly is more a 10 RC model than a 9.

- Large Swarm of Rats : seem ok.

- Mokoti : great restyle. Now he can be included in both theme list. I suppose the No Melee Weapon has gone so there's probably need of an errata for -2 MwS.

- Shinji : Before was a dead profile, Nezumi was soo much strongher for 1 RC more. He lose scout, gain cloudwalk and keep 12RC. For 9 RC i'm probably going to pick Gaki for scenario obj. If this going to 11 or Gaki to 10 is a good trade off.

-  Gendo: what a huge downgreat from the previous profile.Lost fear and light footed, get weak mind and cowardly. His ability now cost 4 KI and need to be previously be placed elsewhere. Imo this profile need huge rework, is very similar to Shinji, but cost more and his ki feat is not easy to use at all. (the rat u switch for go elsewhere? how it come back?) For 14 RC there's no hope for this profile to get included in any warband.

- Rokuro : A monster. Really my team group think Rokuro is the game breacker of Cult list. Also if i saw his weaknees (1KI and easy to target from ranged attack) i still feel he's too strong, especially now that he get FEAR 6. Imo he had to drop Light Footed or Scout otherwise i'm gonna take him all the time.

- The Penanggalan : seem ok.

- Mo Ises : great restyle, he can now be included in both theme, but the restyle seem a bit too strong to me. He get mov5, scout, 2 new ki feat and keep same RC of 12. EEEKKKK. Honestly i would drop scout and mov 5 (or at least one) and keep the 2 new ki feat and i would still pick him almost everytime.

- Senbo and Envy : Acquisition is still an useless ki feat but the strong of envy is the control he apply. I would like to have a better ki feat. Instill envy

- Souta and Sloth : seem ok.

- Taka and Wrath : seem ok.

- MasaemaTadao : Finally Tadao get some love. He get +1 Wound and a special effect with a 1 RC discount. I think he could get some more love. He seem to be a Minimoto Samurai in the past so he could get the Batter Ki feat maybe?

- Araka : actually profile is too unpredictable to be used. Looking forward his new iteration to be confirmed.

- The Harionago : Imo this model need a lower RC price or some buff. The main problem is that his best asset “Mirage” is hard to use. You use in enemy turn so you're not easily going to win that opposed test vs Ki 2 enemy (active player win). You're not going to do any damage easily and for 1 RC more there's shugenja that are simply awesome. She don't even had FEAR. I would lower the RC to 16 at least or find something to improved this profile.

- The Wanyudo : honestly had to going deep looking and testing this profile because is so strange and different. The new style seem very intresting but can't made an idea if it's balanced.

- Yama Uba : dunno why she get +2RC. Seem a balanced profile already.

- Ikiryo : ohhhh the baby lost dodge, 4 inches of look into the void but get Dread, Terror, Fear 6 and “Look into the Void” can be casted 2 times in a turn. Intresting. The truly glass cannon of the game. Now u need more skill to use her but is also easy to protect from lucky engage. Her true nemesis are ranged attack, steadfast and fearless profile. 19RC seem ok.

- Gok : WTF : Friendly Kairai models within 6” gain 1 Ki in the Ki generation step each turn. For 20 RC this is such a strong profile. (he had strong indeed)

- Kato, the Puppet Master : the true mastermind of yourei. He went from cult of yourei (1) to : Cultist (2), Fear (6), Immune [Control], Leech (6”) Ranged Defence (2). He can rise armoured kirai from burakunin, got a strongher Marionette (could put 4 control even on strongher opponent with lucky roll).... and..... got a discount of 3 RC. EEEKKKK. Honestly i'm gonna pick kato in every yourei list. I would increase the RC to at least 21 and limit the ability to summon armoured kairai. (and i'm probably going to include him anyway because he do soo much control on the board)

- Waku, the Soul Collector : great restyle again. What scared me is that Ruthless[Friendly](3”) and the ability ''When a non-Soulless model is Killed within 6” of this model; this model gains an Activation Counter.'' could be manipulated with some kind of summoning (Gendo) could bring his power too high with damage preventing and activation mustering. I would like to see some more ki feat on him. Having just Death sentence is a bit boring to play.

- The Wraith : seem ok.

...To be continued... with Cards and theme list.

 

Gorbad
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The Kappas Ki feats don't have rules on its current card. Should I just assume they are the same as currently?

Gorbad
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It also seems to possibly be missing some text for its unique abilities?

Sora9785
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Riku is way too strong for 15 rice. His ki feats are extreme strong (but not game breaking), it is the combination of his 4 dice, katan, adept, parry and his special manouvers.

Pls, make him more expensive or his abilities weaker

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Can you give me examples from your games of what Riki did?

Grand Master of Bushido (Smog Con '14)

Sgnappa
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Something that comes to my eyes:

1) Jirou

while profile is a bit different... maybe this would be ok but I don't know if so.

"Inspiration" now works only on Hitoshi, Archers, Temple Bushi. Before tons of models benefit of this: Vipers, Akimoto, Childs and Snakes as well. I supposed is a deliberate change because of his "Rally" feat which is very good.

Leadership works on Ashigaru and Samurai: does it supposed to works on ronins like Toshiro or Blood Brothers?

2) Ito Card "Emboldened" has the "Stackable" trait. Maybe it's a typo.

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GCT Master Enos
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Joined: 05/10/2012

Almost all instances of the "Inspiration" feat are now targetted so they work with specific model types.

 

I'll fix the stackable thing.  I keep removing them but somehow never catch them all.

Grand Master of Bushido (Smog Con '14)

Sgnappa
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Joined: 27/11/2017

About Cult:

 

Risen Kairai

has the “Group Activation” trait, shoudn’t be “Group”?

 

Rokuro ^^

Losing lightfooted is a great thing, even if he has scout 4” and goes wherever he wants to… This profile is so game-changer that my opponent never deploy a list without him since he has bought it: I would see what happens next games.

About the Tengu thing… As I understand, if a Tengu is near, he can Melee Rokuro. If he declares another action, he has to try a a Ki Test and gains Vengeance on him by failing it… without choosing to melee: it’s something I miss? 

 

Penggalan

Why fear 6? for 15 rice is really strong: Hypnogaze combined with her Ki stats is really powerful, she has already camo and lightfooted so is difficult to get, can Hypnogaze your models almost without any risk, and with Asp Strike combined with Grapple Attack makes her really nasty. Once you get near enough to get her, you really risk to lose your activations against fear? Without speaking of getting frightened - and more easily grappled!

 

 

 

Axiam's picture
Axiam
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Joined: 13/03/2016

Regarding Rokuro, if you are Tengu and within 3" of Rokuro when you select the model, that selected model must take a ki test or it loses freedom of activation and must melee Rokuro. Declaring melee at selection doesn't stop this effect.

Axiam

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Axiam
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Joined: 13/03/2016

Talking of Cult, have you tried having the fear 6 mask on Mokoti or Mo Ises? It feels like that might be a little broken as they'd become very good at avoiding combat, perhaps the mask should be limited to barakumin /kairai of 10 rice or less.
That would also stop armoured kairai being fear 6 and terror causing.

Axiam

fabiusbile
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Joined: 04/10/2016

I'm really sad Jung Pirates lost Suiren (Saki alt)

I love the mini and they haven't a lot of profiles...

Loggazs
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Joined: 21/01/2019

As soras opponent I can maybe eleborate a little on the Riku situation.l

We played a game temple VS. Ito
I played temple with Akari, Riku equipped with student of master Akari, Kota and yumi. Mainly to test a few of the new things. We played the idols scenario or one of the variants of it

The game, at least on the temple side, was dominated by riku and Kota.
Riku did manage to hold an objective all on his own, by simply pushing every opponent 8" away and denying every retaliation by either putting every die into defense and buying additional parries+ push defense or putting up the water wall.
The push is really hard to resist with target number of 7 and only small enemies. And the waterwall just prevents a lot of movement. Not only does the enemy need to pass the target test of 6 it also is difficult terrain in a relatively huge bubble, that can stop even the mov 5 itos. That combined completely shut down itsunagi and his other compatriots. All for just 15 (16 with enhancement) rc. He was doing more work then any of the 20+ rc models.

Other models

Kota
She is an absolute beast. 3 ki and the cost reduction of her boosts are realy strong. Combined with the mov 7 of the foxform, she ca go where ever se pleases. Only the opt for mirage let me question that she may be to cheap.

Yumi
Realy like the changes to her new profile, but so far she died to quickly to say anything about her balance.

Akari
He has way to much defense tech. Although he never dies he is only good for stealing activations because he does nearly no dmg. I can do that with monkeys as well for 1 rc each (okaythey die really quick, it's just en exaggeration ) . Also (bevor the new realese) he was the only master to not have adept and kata. Just a flavour thing thou. Need to test his new version.

GCT Master Enos's picture
GCT Master Enos
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Joined: 05/10/2012

Just looking at Riku, he seems good.  I think I dropped a point rather than added a point when he changed from New Dawn.  We'll start there and I'll try to get him in a game soon.

 

 

Akari is difficult to balance because his role is "Never get hit because any small hit will kill him".

Obviously last edition he wasn't good enough, he died quickly and easily without ever accomplishing anything.  The problem is if you give him too much defense, he can never be killed.
I've lost this version only once but as a balance he doesn't do much damage back, just steals activations.  His new feat allows more of this so lets see how it goes.

Grand Master of Bushido (Smog Con '14)

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