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Ithil
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Mi bad for missing the +1.

 

Thank you for the clarification.

Pierre Roques

Ithil
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Ho, ok this is how you designed it.

Then the text maybe should be rephrase to "gain Ammo(1)" rather than the current text which is "gain 1 ammo token".

If we are considering the present phrase, you can gain token regardless of how many you already have (poison being an example), hence my missunderstanding.

Hope I am clear.

Pierre Roques

GCT Master Enos
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Thank you!  I am thinking now with the Shuriken profile, 3 shots is not so bad...
I'll look at this this month and maybe make it simpler and allow 3 shots.

Grand Master of Bushido (Smog Con '14)

Scurry
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For the Minimoto, is there a reason Yuji and Haaru have lost Steadfast?

 

Also Kimiko and Haaru no longer allow Kami to be included in themes with them but Nuan still has this bonus.

GCT Master Enos
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The steadfast change is pending checking how many traits fit on the card.  

In Minimoto development Steadfast was going to be a keyword to allow for other interactions and synergy.
It didn't pan out so now as we've binned that, some profiles don't need it.  If Yuji ends up suffering, we'll look at it.

 

Kimiko and Haaru still allow Kami in the version I can see. 

Grand Master of Bushido (Smog Con '14)

Ret-Aenion
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I think I'd rather have Yuji lose Bravery than Steadfast

thedadou66
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Hello, I noticed some errors in the profiles. I'm sorry for my mediocre english.
In the list of Ronins:
- Toshiro: In the weapon you speak of "First Stick" instead of reach.
- Kami of reflection: There is no number to "Sharp" and he is not in the weapon but in the lines
- Kami of earth: Brutal is not in the weapon
- Hiretsuna: it has no range value

In the list of tengu:
-Nuni: in Unique effect you speak of "Melee Skill" instead of "Melee Pool"
The ki feat "detect" does not have the same wording as the other "dectect" (Nomi for example STS)
- Amaruq: Brutal is not in the gun

In the Sylvermoon list:
- Sukuratchi: in Unique effect you speak of "Melee Skill" instead of "Melee Pool"
- Rakki: There are two times "Special Kami wounds"

In the Ito list:
-Kyou, child of orochi and Kazuhiko: 
in Unique effect you speak of "Melee Skill" instead of "Melee Pool"
thedadou66
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Next :

Rules book :

-  p 31 - 4 you use "Melee Skill"

-p 31 - 5.a you use Melle skill

-p 33 : surprised : you use "MS" (Melee skill ?)

I think it best to make a single description of the surprised state.
He is currently in three different places

Another thing in the ITO list, Chiyo, bushi temple have Vengeance (poisoned),
but posoned is not a type (as described in the skill) but a state

 

 

 

thedadou66
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The minimoto have almost all 0 in value range.

Temple list: Kawa No rojin Unique effect: The model gain tough (+1), I do not know if it's done on purpose but can be put tougth (1) or (+1)

thedadou66
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For Kurouma Koryu, can you also write brutal (1) or brutal (+1)
List of prefecture:
- Mako: Martial prowess (2) instead prowess (melee?)
- Takashi Eiji: Idolize: you talk about melee skill. (Oda also to Idolize)
-Gochi, zero in value range

 

thedadou66
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List of Cult:
- Large Swarm of Rats: Unique Effect: You Talk About Melee Skill
-Rokuro: Unique effect: You talk about vengeance (Rokuro), but it's not a guy, it's name. It seems to me that this difference is important because otherwise it means that Takashi Oka with Enemity can give a name for veangeance (..) or a state (blind, prone ...) and name a type (see comment Temple bushi ito).
-Araka, in unique effect you talk about melee skill instead of melee dice pool

maldoror42
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yep i add:

- huge not autosuccess for zise test but 5 dices.

- i still do not understand one of the rinsho unique effects because no one can have a smaller base than this bakemono?

 

Maldoror

thedadou66
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Wave list:
- Bobata, Yusha, Waka and Rashka, you do not tell me if strong is for melee or range
-Zuba, no precision for Strong and you talk about melee skill for the charge bonus
- Bakemono cave beats, there is no value for Dodge
-Kaihei Alpha and Kaihei, same remark as previously on vengeance
-Nightblood, it seems to me that good wording is melee weapon strength and not melee strength.

In all the lists there is also the Ki Feat inspiration that is not good wording but it seems to me that you have already identified.

There, I think I've done everything

thedadou66
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Ronin list :

Sylverback : you use Toughness

Troll
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When a model is moved due to the effects of a special attack or defence (e.g. Slam, throw) can it's facing be changed?
The rules don't mention either way.

Ret-A_Palmer
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Facing does not change for enemy move effects.  It can change for place effects.

Troll
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Thank you. I thought as much as that was how it was played in new dawn. I just couldn't find anything that stated that in the Risen sun rules.

Ret-TheD
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Which size is Taisho supposed to be? Small does not feel right.

GCT Master Enos
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He's a big lad, but he's small based.

 

Grand Master of Bushido (Smog Con '14)

Sgnappa
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In the 1.25 version Chiyo (Ito clan) has both SSD(1) on the profile and SSD(0) on the weapon. Wich is correct?

Ithil
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Also, now that we can have 2, the rice cost should be updated you have the "each".

Pierre Roques

Ithil
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Sorry that was meant to be a reply to the post about sylverback, but the forum did not make it apparent....

Pierre Roques

Ithil
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KKZ - DUDIKO

“Dead Eye” – A P – ***
Until the end of the current activation this
model ignores Cover, Small and Tiny modifiers
to Ranged Attacks.
 
Small modifier being +0, what is the point of ignoring it? I understand for tiny, but small....
 
Duri from the Jung as the same skill, but without the "small" part.
 
Also for Duri, the same skill add the effect : "the opposing player may not nominate a new target for this ranged attack".
The skill having the excat same name for both Dudiko and Duri, should it not have the same effects?
 

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Pierre Roques

thewoodcutter
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I've haven't really looked, if anybody has mentioned this, but (Descensions) Qimmiq's Binding Roots (“Binding Roots” – [no melee] ​S​ ​Pu​3 – (X+*) Choose up to X Enemy models within the Pulse’s area of effect.  Each model chosen becomes Held.), makes X models become Held, while Held in the new rulebook: 
Held: As long as a model is Held it gains the Defensive trait and cannot declare any actions

except Disengage, Ki Feats usable in Melee or Stand Up. A Held model cannot move or be
moved, except to change facing, and suffers a -1 Melee Pool. Remove the model’s Held
marker when:
· The Holding model is no longer in BtB with the Held model.
· The Holding model participates in a Melee exchange with another model.
· Or the Held model has successfully Disengaged from the Holding model.
A Model with the Intangible or Agile trait has Immune [Held].

That will not really work then, since Qimmiq is not likely to be in BtB (it has the no melee clause) with the figures you want to become held, I figure Qimmiq should have them become Immobilized.

 

Commoner: No one will hear you, no matter how loud you shout. Just think. Which one of these stories do you believe?
Woodcutter: None makes any sense.
Commoner: Don't worry about it. It isn't as if men were reasonable.

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