Experimental Ninja warband builds

5 posts / 0 new
Last post
Axiam's picture
Axiam
Offline
Joined: 13/03/2016
Experimental Ninja warband builds

An idea I've been thinking of, to take advantage of particular ninja and theme combinations, that appear to have strong scenario potential (but which I have yet to play test).

Rin - 11R

Kerasu - 11R

Ghost - 10R

Shizuka + Hotei's Coin - 10R

House of the Long Shadow theme or "Hotels for ninjas" ;)

This theme gives Rin, Kerasu and Shizuka the scout ability for a 5" starting position turn one (on idol based scenarios) and gives Ghost disguise to go with his Soulless trait.

Turn one - on each activation Ki boost Shizuka, Rin and Kerasu's movement stat and run the remaining 7"-7.5" to the idols directly in front of each model. On their second activation turn the idols. Ghost can run to catch up, twice, and intangible his way through the idol to stand in front of one creating a barrier for turn two.

Rest of game - fight tooth and nail to keep the idols facing you and reduce enemy activations/numbers.

This tactic may have limited effectiveness on other scenario types but Ghost, being able to use vitality to activate three times over turn two and three (if needed), should help to ensure scores on VP1 and 2 and his ability to pray mostly unimpeded on other idol scenario types is also very strong. The combat orientated nature of Kerasu, Rin and Shizuka would also lend itself reasonably well to zonal control, with ghost getting behind & turning opponents around for Rin and Kerasu's assassin strikes or going after the weak models supporting int he background. As ever with Ninjas - positioning and camoflage is going to be key, to waste opponents activations by forcing them in close before being able to strike at you.

If you do have a chance to play test this list, let me know how you get on in a reply and I hope you have loads of fun combo attacking your opponents to pieces!

Ret-Fleafa's picture
Ret-Fleafa
Offline
Joined: 24/05/2013

You could always re-jig this to include Vial of Raijin's Breath to give Ghost +2" Move and Fly for an activation :)

Axiam's picture
Axiam
Offline
Joined: 13/03/2016

I don't think I need Ghost to be able to but it is something that would be dangerous if held by the opposition, Shizuka would be vulnerable while exhausted, out of Ki and having run (down to 1 melee dice!). I like the idea of Hotei's coin on her to help avoid major damage and to compensate for lack of soulless with mirage.

Axiam

undead_ichi's picture
undead_ichi
Offline
Joined: 29/06/2012

in my group the ninja themes are underused so i always thought there was some awesomeness to be had and this is pretty cool 

Axiam's picture
Axiam
Offline
Joined: 13/03/2016

Re-opening this thread to discuss some Risen Sun combinations that I think would be good.

So far I'd be interested to hear what people had to say on the new look Ujimushi + Hiretsuna combo as it feels like they could be very useful in the same way band and their cheap cost means more rice for toys such as Jigoku berries and grappling hooks.

Having a range attacking model that can be light weight for the first action and reloaded for the second and potentially third (stealing vitality) feels really strong, especially if giving poison 3 at the end of the turn and coming on from behind with Flank.
As for Hiretsuna, he can be untouchable in a smoke field (only down side is the ignorable ZoC) so it is ready for opponents to put a ZoC on him to shut him down. Fortunately, if completely in a smoke field he can shadow walk at the start of his turn to escape, or use his ki feat to walk to the scenario objective. I'm not sure how strong a range attacker he is with only 2 dice but if he can get suprise attacks off he might do some damage.

How would you use this pair and what other combos do you think are interesting now that the ninjas have changed?

Cheers!

Axiam

announcement
yenohoney