Critical strike attack (1)

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Bobsan
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Critical strike attack (1)

A fair few of the ryu samurai have critical strike attack. Critical strike attack (0) is amazing. Its a default on, that makes the model really scary, they suddenly don't need to beat you by much and they can kill you outright - it's a great ability.
But critical strike attack (1) - seems meh. It seems to be a real corner case use, normally a last ditch gamble or playing the odds and hoping for a lucky hit against a big oni (or something else with loads of life or durable/ tough). It just seems so unreliable brings 1 in 6 chance, you are almost always better taking an extra dice in attack.
Am I missing something? How often does everyone else use it? How often has it come through for you? What are everyone elses thoughts on the special attack?

cain
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possible you got something wrong. its the same as (0) you just pay one attack die for using it. so the chances for chopping the enemies head clean off are equal. once you hit him. sure the success level will be lower with a die less but it does not matter when you roll the double for wounding.

GCT Master Enos
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Don't underestimate Critical Attack as a defensive ability.

"But it doesn't have a defensive component!" you may say...  Well, especially playing Minimoto (Who REALLY don't like being decapitated), I have found that the threat of a critical attack is enough to force your opponent to roll more in defence, that means fewer dice in attack, so your samurai threatening a critical attack can likely get by on 1 defence die (With Martial Prowess) and Armour to back him up.

 

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Thaumatology
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Everyrthing is better free :-) . But yes, having to pay a die for something so random is a risk, but since the payoff is so powerful, it justifies the cost.

Plax
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this ability is perfectly combined with a "preordinal" card. 

(before the game you roll two dice, and at any time you can replace one another dice for the rolled dice)

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Ret-Fleafa
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You replace before the roll, don't you? (not got the cad at work)

Plax
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realy? hm...it's a pity

 

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GCT Master Enos
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If you want to improve your chances of a crit, Kintoki's Salt does increase the chances of a double.

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Plax
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"Strong (Melee/Ranged): When this model makes a Damage Roll, roll 3D6 and choose the two highest dice."

If I roll 1, 1, 3 then I will be forced to choose the largest. 1 and 3. And there will not be a critical attack

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HMK
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Hotais coin does however interact well with critical attack. Hiro with the coin is to be feared!

GCT Master Enos
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Plax, that is true but the chances of a critical are still increased with Strong.

With strong the chances are 50/216

On 2D6 the chances are 6/36 or 36/216

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GCT Master Enos
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Also, Hotei's Coin does not affect Damage Rolls.  Sorry!

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HMK
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Yeah... i guess it says test, and the damage roll is... a roll. Well in my experince, whenever you indeed roll a critical its on a double 1 at sucess level 0 anyway, so no big deal, haha. 

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Always my favourite crit roll!

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Bobsan
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@GCT Master Enos
Okay, my maths isn't good enough for this. I get 1 in 6 (or 6 in 36) for a double on 2 dice. But I'm confused by the 50 in 216, the 216 is obviously total combinations but how is the 50 calculated?

GCT Master Enos
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The easiest way to see it is to just make a table of all possible results:

Reds are crits.
What is even more fun is this also works for Weak models:

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Bobsan
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@GCT Master Enos
Thanks for posting that.
So 50% more likely, up to nearly 1 in 4. Still pretty unreliable for the investment.
Critical strike attack (1) still seems very limited unless you have some way of reducing it - Akio (2ki vs an attack dice, is much better value)
While Critical strike attack (0) is fantastic defensively - makes it so dangerous to attack someone, and is fantastic offensively with the sudden jump in power, even unreliably.

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I'd love to be able to use Critical Strike Attack (0.5) but sadly cant...

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