Terrain Placement

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Damon Carlton
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Terrain Placement

Hello, this is a little bug bear for me as myself and my regular player have been playing using the rules in the rulebook for terrain deployment, 25-50% of the board covered.

Most boards at the tourneys I've played a lot less terrain was used and I would say at least half of those had less than the 25% as stated in the rulebook. 

From the pics taken at the Masters this year it looks like again most, if not all boards had less than 25% of the board surface covered in terrain. One board, in particular, had just 4 pieces on, which covered about 10% imo.

So going forward with our practice games for our next tourney and also with the tourney I'll be holding in November can I have a little guidance, please.......

Ret-Fleafa
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I was also surprised by the lack of terrain at the Masters. We had been practicing with twice as much.

Honestly, do what you think is most fun for your event.

Damon Carlton
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I plan to Ben, just was wondering what the thinking was behind the masters that's all. 

Although a shooty tengu Warband seems appealing lol

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A proud owner of a gold Bushido coin and a wooden spoon.

Ret-darkframboisier
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We've been deliberately swamping our boards with terrain elements our last games. The result was the games were way funnier and more interesting. The lack of terrain make the confrontation stale and a game of attrition, and some exploit or flaws of the game tends to show too much. With a lot of terrain, we really had more guerilla option, and the whole thing was more thrilling. Having a big base could really be a problem, etc...

When we'll start or even first tournament (very soon I hope) we'll really try to approach the 50% ratio, the games feel a lot better like this

Ashley408
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A good rule would be that each player comes up with a number between 4 and 6 by hiding a dice under a hand.  Both numbers are then revealed and added together to give the total number of terrain pieces needed.  8-12 pieces on a two by two board should provide lots of fun and avoid shooting spam or making hoard warbands harder to move around.

Damon Carlton
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I'm liking your rule Ashley....

GCT guys any comments??

 

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Ret-sinistercats
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SAGA has a rule similar to this for coming up with a minimum number of terrain pieces. I'm always in favor of something more concrete like this. 

And second the "more the better" opinion on terrain for Bushido!

Ashley408
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I must admit I'm also a saga player. Remember GCT, as Picasso said 'great artists steal'! 

The big problem is how do players decide between them if it is a quarter to a half of terrain.  A ninja player may want more than their opponent.  Might explain why most tournaments I play have pre-set terrain.

So apart from the 'hidden numbers of terrain rule' I would also add:

'Once the number has been determined then players take it in turn to place terrain with each piece having to be predominately in a different quarter of the board than the last one placed and no closer than 2 inches from other terrain.'

Also 'once the number of pieces of terrain is determined, there must be a equal number of types of terrain. This is achieved by the players picking a different piece from the last placed as each takes it in turns to place terrain. If an odd number is chosen pick difficult, clear terrain pieces to make up the final piece'.

This can supplement the existing terrain rules which are great but judging 'a quarter to half the board covered' is too tricky compared to a set number of pieces of terrain.

We did something like this for our club Bushido tournament otherwise as organiser I would have had to pre-place all the terrain or there would have been no way for players to agree how to set up terrain, the quarter to half bit would have slowed down our games and led to arguments about which it should be.

With the tournament pack to be reissued perhaps the terrain bit could be updated with a 'how to set up terrain for a tournament' part?

Sorry to potentially add to your work-load Jason!  Happy to write up a suggested piece of text if you want to tweak the existing rules on terrain deployment.

Wogshrog
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I do love to play when there is a lot of terrain element on a board, but if you want player to set them prior to starting the game you'll need a lot of rules. As you don't want a player to block the other. It's way easier to let the TO set each tables. 

Usually (Warmachine and other games ) the player who plays 2nd can choose his side but in Bushido it's a lesser advantage to start so you might need to have the table set in a way that every side you can get gives you some advantage.

Damon Carlton
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The rules state that one player sets up terrain and the other picks a side.

I just wanted to know there was so little terrain at the masters?? Have I missed something??

Rule'z of the Nerdherd
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Ret-darkframboisier
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Maybe that was just a consequence of logistics rather than one of intention?

Wogshrog
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I know that it's in the rules, yet if you play with 50% of the table with terrain it's easy to abuse it and give your opponent no good choice, especialy if you're a tengu player.

Gorbad
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I'm guessing it was just a question of being able to setup 10-12 tables with enough terrain? It's a fairly common problem for events run at conventions for all sorts of systems.

Damon Carlton
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Ret dark and Gorbad you might be right and given me an idea. I am thinking of letting people bring their own favourite terrain with them to add to mine for my tournament. Maybe even a little prize for best terrain..... Hmmmmm thoughts and ideas

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Ret-Fleafa
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Cool idea.

Ret-darkframboisier
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Prize for terrain is great

Da Gobbo's Grotto
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Deffo, looks like I need to get my thinking cap on!

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“Move swift as the Wind and closely-formed as the Wood. Attack like the Fire and be still as the Mountain"
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