Getting into the game

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Hahma
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Getting into the game

I'm thinking about getting into this game, but have a couple questions.

1. If I get 2 starter sets, which would be the best to get, and are they all balanced, though requiring different tactics?

2. Is the rulebook updated or will there be changes? I understand it has some neat fluff, and would be great to have someday, but I wouldn't want to buy it if it would be changed.

3. Follow up to 2, would the PDF version of the rules be fine for starting out? Would the whole thing need to be printed off, or would only parts of it be fine to print after learning the basics from the rest?

Ultimately, I just don't want to invest too much at the start, as I want to make sure I can get others to play. Thats part of why I would like the best combo of starter packs.

Thanks!

Axiam
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In my opinion the following is probably a good start for combination of starters that are available but I haven't played using them so it's all theory. Some people have been trialling them so may have better ideas:
Ryu vs Ito starters seem fairly balanced and relatively easy to play as both are largely combat orientated with only a few intricacies so a good combo for enjoyable games and to learn the scenario play style.
Silvermoon trade syndicate vs Tengu starters seem like a balance to me, but are more difficult to play due to the greater variety of special abilities, feats and effects that need to be kept in mind when playing so a good choice for experienced skirmish wargamers.
Savage Wave vs Cult of Yurei could be balanced due to both having very weak and very strong elements but they are harder to use due to greater asset management requirements and control/ki effects so I'd only go for this combo if you and your opponents enjoy overcoming a challenge.

Axiam

HMK
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Selling the game to others is always easiest when everything looks all pretty. and honestly, while the older starters have good rules, they dont look as good as the never models. I still think the prefecture is a good easy to learn starting faction, and samurais are sort of what people will expect from a japaneese themed game, i would suggest you buy individual models instead. Something like iiju makoto, the takashi samurai, housegard a (so you get the card, there is none in housegard b) , matsu takashi, and baichko takashi. Thats 35 rice, pretty straight forward rules and mostly new models. Comes in 10£ more than a starter, but i think it would be worth it for selling the game. I would probobly match them against the tengu starter. Very pretty miniatures and also kind of straight forward rules. i think that would be an even game. the prefecture is better in melee, the tengu better at ranged attacks, but there are no overpowered models, so i think that would be a good way to learn the basis mechanics of the game. Or the pirate starter instead of either. Also very nice miniatures but not as estetichly distinct like the Tengu or prefecture.

as far as the rulebook. I think its worth it, but since the rules are free you dont need it. If you got an android cellphone i advice you to look for bushido warband manager. Got all the rules easily accesable there while gaming.

HMK
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Looked at The tengu starter again. There wasnt as much shooting as i thought since whenever i play against them they do tend to shoot more. But that wont change, i still think it would be a fair match up.

Hahma
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Thanks for the info. It will definitely help me in my decision.

Hahma
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Why are some starter sees 36 rice and some 35? Could a 36 rice set play against a 35 rice set? Should be close enough for a friendly game I would think.

Ret-darkframboisier
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Most of the time the 36 rice starters just contains a models that can be used as a generic footsoldier or a names one at +1 rice:

example, in the Ito starter, you have the Ito bushi at 5 rice, and you can lay down 2 of them. Then you got Chiyo, a 'Named' bushi at 6 rice, but you can play her as the second Ito bushi instead. So it's a 35-36 rice starter depending if you play chiyo as herself, or just as the second bushi.

Hahma
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Thank you

Damon Carlton
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I would recommend the prefecture of Ryu and temple to demo. That's how I got sucked in along with my friends fantastic tables and scenery.

I'd avoid cult and wave as i have them and they don't make great demo games in my experience. Plus the savage wave starter comes in at 37 rice.

Ito is straight forward I think so maybe ryu versus ito but I think there's more diversity temple versus ryu.

Silvermoon has a model that a lot of people find hard to play and tengu have a lot of special moves so neither for inexperienced players to be fair.

I haven't played the pirate starter so I cannot comment on them and KKZ takes a little time to grasp.

So I would recommend ryu v temple and some good looking terrain.

Rule'z of the Nerdherd
A proud owner of a gold Bushido coin and a wooden spoon.

BushidoMax
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Hey, I'd like to get into the game but I'm not sure how to get started. After reading some posts here and there I decided on getting a starter set or two. Just wanted to thank you for this topic :)

Best regards,
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