Cult vs Ito

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Ret-JamesHasker09
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Cult vs Ito

50 rice game. Cult vs Ito. Scenerio: Seigyo

James’s Cult List

Gok, with Goks cart attached.

Tadao, with Fresh attached.

Taka, with Kimikos Whistle attached.

Nezumi

Nezumi Kun (refered to as Kun for rest of betrep)

Gaki

Drain Spirit

Steve’s Ito List

Itsunagi, with Healing Balm and Kintoki’s Salt attached

Kaihime, with Elixir of Vigor attached

Saburo, with Teachings of Yoshushi attached

Chiyo

2 x Temple Bushi

 Setup:

James wins roll and decided to deploy scenery, steve wants the board side facing james so they switch sides.

Roll to see who deploys is rolled and James roll’s a 1, meaning he is deploying first.

James deploys (left to right) Gaki, Taka, Tadao, Gok and then using scout Nezumi and Kun come in after steve’s deployment.

Steve deploys (left to right), Itsunagi, Kaihime, Temple Bushi B, Chiyo, Saburo, Temple Bushi A

Turn 1:

Steve starts off by winning the initiative roll having tactician on Saburo (with card). As most turn 1’s go all models are running to the idols or getting into position for attacks, shooting ki feats etc. Steve, runs Kaihime up twice, with Bushi B aslong side, using the Elixor of Vigor she managed to turn the middle idol. James moves Gok and Tadao up the middle, Gok being awesome and passing his stupid tests! Getting Gok into the middle Idol ready and waiting for turn 2 with Tadao on the slow advance!

 

Saburo and Bushi A run up to the left idol and James running Gaki up to combat the Ito threat, Chiyo sitting back in the distance waiting to see how the game turns out to pounce. Taka runs behind the wall and summons her Wrath whilst Nezumi getting to the right idol and turning it, summoning a rat swarm for extra safety. Kun is also moved up with nezumi, ready for the ratpack attack but Steve moves Itsunagi into position ready for turn 2 to fight but Kun leaps over him and engages, with a quick roll of dice nobody gets any success levels this round! End of Turn 1.

Turn 2:

Turn 2 starts off not so good for James as Steve winning initiative once again due to tactician! Steve sends Saburo into Gaki for a melee which results in Saburo getting a sclv 3 (success level) causing 2 wounds. James sends the Wrath into Saburo, Saburao passing fear test, getting a sclv 3 and cuasing 3 wounds, Wrath getting his wounds up to 5 from his unique effect. Itsunagi melees Kun, both buy a die each and Itsunagi getting sclv 1, causing no wounds. James gets Wrath melees Saburo again, with Saburo only rolling 1 dice being outnumbered by Gaki and exhausted and he rolls a 1 meaning Wrath has a tasty sclv 5 and kills Saburo getting Wrath up to 7 wounds!

Steve sends his Bushi A, around the idol ready to turn it but Gaki moves around left idol and melees Bushi A, who fails the fear test. Bushi feats for Aps Strike, but after dice are rolled only Gaki gets a sclv 2 causing 2 wounds. To the far right Steve see’s James trap for Itsunagi for moving him around Kun and melees him, buys a dice and after Kun using his dodge, Itsunagi only gets a sclv 0 causing only 1 wound.

James, uses Goks active ki feat cloud of flies, activates Gok but he fails his stupid test rolling that dredded 1! Kaihime uses this chance to move and get into a good position 5 inches away from Gok to shoot him without any cover. James gets Taka to use her Instill Wrath ki feat on Chiyo, James wins the test, making Chiyo berserk and stunned. Steve has no choice but to charge the Wrath, passing the fear test. The Wrath buys 2 dice  for defence and Chiyo fails to get sclv but Wrath gets a sclv 7, killing Chiyo with one hit!

Tadao uses his enliven ki feat and charges 6” into Bushi B, but Bushi passes the fear test. After rolling dice and tadao using Matrial Prowess, Tadao gets sclv 4 and Bushi gets nothing. Tadao with +2 damage kills Bushi B with one hit! Kahime finally shoots Gok, with having a target number of 3 and causes 6 wounds with a poison marker. Gok activates, passes stupid test and turns middle idol.

Steve with no more activations, sends Nezumi in to melee Itsunagi, Nezumi getting a sclv 2 causing 3 wounds and Itsunagi getting sclv 1 causing 1 wound. Nezumi goes in for the kill and melees him again, Itsunagi opting for side step defence, Nezumi only gets a success level 2 but rolling a 12 on damage to kill Itsunagi where he stands.

Steve seeing that he only has 2 models left in the game and James is 1 VP up at the end of this turn decides to hang in the towel. Ito will limp home tonight whilst the Cult of Yurei having the spoils of victory will fade into the mist once more.

Atrus
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Nice rep.

Worst Ito list I see in ages >_< nothing to do against that Cult list...

Bushido its not about Killing, its about Tactic.
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Ret-JamesHasker09
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My ito player friend would like to know what list would you recvomend vs cult?

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Atrus
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mmmm let me think....

Itsunagi doesn't need either Healing Balm nor Kintoki's Salt: Spend an activation of Itsunagi, your main warrior, healing himself (not permited in BtB with an enemy) is a waste. If you want the balm, give it to another model instead. And Kintoki's salt is a matter of preference, but Itsunagi is already a killing machine with Feint, armor piercing, martial prowgress, and combo. If you want more damage grant him some Blood of Orochi.

Kaihime need 2 things to shine: Lots of Poison, and extra Ki for reload and shoting every turn. Thats why Sakura (or even Kazuhiko) is so great. Sakura gives you Blood of Orochi, and Ki to channel to your warriors, and still can do scenario objectives or Heal with the Healing balm. Sakura + Saburo + Kaihime is 3 Blood of Orochi = 1 Poison (2) token. You can kill nezumi without too much problems with one ranged attack plus the poison.

Teachings of Yashushi is another waste in my honest oppinion. With that rice you can upgrade a bushi to Takeji, who has Bravery and Iron Mind, invaluable tools against Cult of Yurei, and in addition is a fearsome warrior.

So, something like this:

-------------------------------------

Itsunagi + Elixir of Vigor

Kaihime

Sakura + Healing Balm

Saburo

Takeji

Akimoto

-------------------------------------

Elixir of vigor is better in your main warrior. Itsunagi with an extra activation is a nightmare >_< But its good on Kaihime too. Just preference.

Akimoto seems weak, but with 1 extra ki from Sakura, you can have permanent Terror 5. Now Nezumi, Nezumi Kun, Gok, Rat Swarms etc must succed your Terror 5, and Akimoto can go for scenario objectives freely (or be the objective of Wrath, but its a nice deal ^^). Also he gives you another 2 Blood of Orochi, so Itsunagi combo, and one Ashigaru can put poison markers as well.

Finaly I would recomend focus Nezumi with some of your attacks, and kill him if possible (but don't waste activations), because his ability of create new rats is annoying.

Hope that helps a bit. And good luck for your friend next time ;) The Cult list used is very good, and Cult of Yurei can be very difficult opponent if you are not accustomed.

 Have fun!

Bushido its not about Killing, its about Tactic.
Welcome to the Oriental-Fantasy-Fusion Game.
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Hakkor
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Anyway I feel dice were an important cause of the outcome of this battle. Itsunagi should have held his ground against nezumi kun and (aided with Poison (2/1) from BoO) killed him fast with average rolls using feint. the only way for a nezumi not to be killed by itsunagi is to roll 3 dice in defence and dodge as hell. So it's quite surprising itsunagi got wounded so easily.

Everything Atrus said is correct. Itsunagi is a beast against Cult and Kaihimie + Sakura will snipe to death Gok, Nezumi and Kun (if you win the initiative and deny him a chance to camo). Side step to anything that melees her if needed and then put an arrow on your attacker's face. You will rely on an early kill to level the activation advantage the Cult will get from the summons, and poison (2/1) is vital for that.

Also remember that Sakura is excellent to snipe the small rat swarms. As soon as the cult player summons one, use her ki feat while she moves to an objective to put a posion counter on them and channel the other ki to Kaihime for a free reload or Akimoto for Terror (5). 

Wrath will be a pain so don't hesitate to shoot him early while low life, particularly if you have ki for a free reload. Every Wrath taka has to summon will be an Instill Wrath she won't be using.

Raynzy
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Also Teachings of yashushi cant be on saburo because he isnt a samurai. Again im singing her praises but naoko with elixir of vigor is brilliant. and her fear 5 helps alot against the ratmen. 

 

Ret-MattT
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Great report, where Ito seem to have suffered from some bad rolls. It happens. As for changes in his list I´d recommend Naoko. Her blinding poison spit is devastating vs faction without 4 MS models. Hit a Nezumi, engage in melée with a lowly Temple Bushi and they´re at 1 die thanks to Suprise plus Blind allowing you to go all attack. Blood on top of that and they´re in trouble. The nice thing about this is that it is free. No opposing rolls, no Ki cost, nothing. She is even Light Weight so moving and spitting is not an issue.

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daemonkin
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This is probably a very N00b question but in turn 2 you mentioned that Wrath activated twice. Can I ask how?

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Ret-Ruro
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I only have a little problem and its not with the report which is cool wink.

So yea my only problem is that you use abosuletly too few terrain pieces, this is a skirmish game and I feel you need to have a comined size of terrain that would cover half the table if you would just stack them side by side. My reasons for liking more terrain with skirmish games and especially Bushido is that first and foremost it makes the table look more alive and have style. Asymmetric placement of the terrain makes choosing a side more meaningful while it can also have different kind of advantages for different factions.

Second is that without enough terrain Ranged Attacks will have too mutch of an impact while Camo. will have almost 0 meaning further weakening things like Bakemonos and making Camo oriented minis like Bikou or Saburo meaningless (because they only get Camo from terrain.) 

Sorry if this was too mutch of an off but it just bothered me and wanted to ask why you only use this little terrain cheeky

undead_ichi
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sometimes its fun to mix things up as well, at my club we play anything between too much and too little. 

undead_ichi
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sometimes its fun to mix things up as well, at my club we play anything between too much and too little. 

Obake
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nice report, do you often use both Nezumi's in the same list or was it just for this game? How do you find them working for you?

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