possibly getting into Cult - questions!

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kotep
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possibly getting into Cult - questions!

Hi there,

I'm not new to Bushido (I play Ito), but I've only really played against Savage Wave (which my friend has). We just got our other buddy into it and he's going to play Tengu.

I'm looking at starting another faction and Cult seems very different and super creepy!

That being said I have some questions for all of you Cult players out there.

1. Is the starter box a good way to go? As in, are all th emodels in it useful or would it be better to grab other models that fill the same roles. I say that because I notice that there are a bunch of Kairai models and other shugenjas.

2. I'm not sure I fully understand how the Kami work and their Leech trait. Once they drain Ki from the friendly in range and then that model (or the Kami) become too far apart... does the Ki vanish?

3. Are most of the models having slow a hard thing to deal with in melee exchanges? Is there a way to deal with all those slow models?

Thanks for any help!

Axiam
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1) I cherry picked my cult list so went for fast/durable/light footed models over kairai so I can't really say if the starter is a good way to go but the shugenja can be very effective with control and model removal while the kairai tar pit enemies and stop them scoring scenario / Victory points.

2) Leech moves ki from a friendly model to the leeching model. The ki remains on the model as long as they have the ability to store it 0/4 For example can store up to 4 leeched ki.

3) you can use special cards to start kairai up the battlefield for turn 2 and Gengo can remove slow from a kairai for attacks. Otherwise it can be difficult but with models that keep getting up it can also be tough for opponents to work around for scenarios.

Axiam

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1- The starter is a good way to learn how to play the faction. The kairai are mostly used in a dedicated list and can otherwise be used to bring back models from the dead with Kato, so you need at least few of them. Kato and Ikiryo are both really good looking models and quite good at what they do. They will be hard to handle for your opponent untill he learns what to do.

2- Kami cannot leech so I'm guessing you talk about kairai and Axiam gave the right answer.

3- Kairai aren't here to kill models they stick to them and they rise.

Ret-darkframboisier
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Actually I would advise against the Cult starter, because it plays pretty badly by itself: the Kairai are to slow to be relevant in most objectives-based scenarios, Ikiryo and kato moves faster than they do, but you want them behind the lines.

All the models are good in more advanced or dedicated lists: Kairai become great once you use the cemetary object in their card pact that allow to deploy them further on the board. Ikiryo is very good, but you want to have some shielding for her, Kato is good in a Kairai list, but you'll need the whole death and decay list to make it work.

I would personally advise to start with something more casual, maybe the pennanglan, nezumis, the cult people (burakumin & co) a few yokais (the gaki, the kids, etc..) I might be the only one, but I somehow like the "wheel of Shame" (wanyudo) its a good body blocker for zone control.

kotep
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Thanks everyone for the advice and information.

When I started with Ito, I picked models that I liked the look of, which actually worked OK as most of the faction works pretty well together. That's actually how I pick what faction I play in any mini game. In contrast it sounds like Cult plays differently - especially in regards to the Kairai.

The models that I like the look of with Cult are:

Taka and Wrath, Nezumi w/rat swarms, Mo Ises, Gaki, Waku, Tadao, Penanggalan, Yama Uba, Souta and Sloth, Orphan and Envy, Gok, and Wraith. I actually like the newer 2 pack of kairai as well.

Do any of these models work well together as a warband?

Ret-darkframboisier
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Well naturally Gok 2nd version will work marvellously with a kairai list, otherwise,

all the kamis, yokai and burakumin worj in the "Nightmare of Jigoku list", and it's great (i'll be running that for our 1str local tournament)

Penanglann is just that best cult model in its rice range, nezumi might be tied for this place. The 3 kids + summon are really good, each with their strengths and flaws, Yuma uba has been great when I used her, Mo ises seems fine now that he costs only 6.

Waku is still a bit meh for its rice cost imho, wraith is nice to have just for its look.

To help you choose, here is my potential Nightmare liost for our 35 pts tourney:

2 cultist of yurei (in card pack) 10 rice

Pennanglan 7

Mo Ises 6

Orphan + envy 8

1 Kami (the foggy one)

 

Its a hell a of controlly list, veruy annoying to play against

kotep
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Just out of curiosity, what does a "controlly list" mean? As an Ito player, I have no expereience with this.

Hope that's not a dumb question...

Isn't Mo Ises 8 rice?

kotep
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oops, forgot to ask... what are the Cultist of Yurei models?

Meavar
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MO ises is errata with a lower rice cost.

Cultist of yurei are generic burakumin from the special card pack so have no real model.

 

A control list is a list that usually works not by smashing the enemy in the face in a fair way (ito and reyu are usually good at his), but by making the enemy worse. This can be done by draining activations (pengalan) or taking actual controll (mo ises) or prohibiting certain actions (orphan), but also turning people around or making them stunned etc so that if you attack them afterwards they have large penalties on the number of melee dice. Anything that will mean that the enemy is worse of than it would be otherwise.

Meavar

Ret-darkframboisier
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thanks Meavar, couldn't say it better !

kotep
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Ah perfect! Thanks!

Very different from Ito playstyle. I think that's actually sold me try this faction.

It'll take some getting used to since I've used nothing but Ito.