New to Bushido, considering Silver Moon Syndicate

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Lemminkäinen
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Joined: 27/01/2016
New to Bushido, considering Silver Moon Syndicate

I understood that 50 rice is the basic points level for Bushido?

I was considering getting the starter and boosting it with Oda & Tautola, Sukoshi Kani & NomiSukoshi Kani & Nomi, and Sukuratchi & Animals. The choices are based purely on looks and rice costs as it looks like those three blisters would give me a lot of different builds to try out.

But does that make sense? Am I missing something critical from the STS experience if I get those?

The guy starting at the same time as me is going with the Tengu, so I'm hoping for balanced games - are these too good or too bad against the Tengu in general?

Thank you so much for any input!

Ret-A_Palmer's picture
Ret-A_Palmer
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Joined: 15/05/2013

It's a neutral match-up against between the Tengu Decension and the Silvermoon Trade Syndicate - the Silvermoon will have a bit of trouble with some armour, the tengu hit like small schoolgirls for the most part.  In theory the STS wins that match up based on attrition (you have Wasupu), but the Tengu are very maneuverable and may surprise you simply on where they can get to.

I wouldn't recommend the orphans (Sukoshi Kani & Nomi) to begin with, simply because they bring some unusual elements to the table, I'd learn the game a bit more first before getting them.  Tautola is a common pick for the Silvermoon since he can bring a large damage modifier (+2 base, +3 from Powerful Attack) and he has built-in Brutal (1) - having access to free Brutal is Kind of A Big Deal.

So, overall the blisters are pretty good picks to try out, especially against the tengu.

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Ret-Ruro
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Joined: 22/04/2013

Bushido is mostly played at 35-42-50-55 levels of rice the most common being 35 and 50.
42 is a pretty good size too as it lets you have more stuff in a slow grow kind of way. Most starters are pretty balanced against each other as they come around the 34-36 rice levels (though Cult having Ikryio can be a real slap to the face when not knowing how to play around her :P )

Your choices are good and I would suggest playing a couple of 35 and then 42 rice games, before you move on to bigger sized and more complex games. Also try to always play some scenarios as killing power is not everything in this game, and just playing a last man standing match can really misrepresent some factions and their strenghts.
Tengu are really mobile , like really really mobile, but apart from the aformentioned mediocre hitting power, they also suffer from not being able to deal with Fear on many of their low to mid cost models. (Other then some Tribesman and biiiig sized Tengus most dont have ways around Fear tests.)

I would kinda advise you to try out Rakki, even though he has quite some stuff you need to read up, he is straight up with the most unique things that STS can do alongside Harukichi. (Also you need to read up and learn A LOT about Harukichi as he is one of the most complex things that Bushido has to offer, but is also one of the most unique things that can hit the table).

All in all, you mostly can't go wrong with purchases but I would advise trying out stuff and proxying a lot when deciding what to expand to (for example buying more Animal handlers like Sukurachi and the like).

Hope I wasn't too boring with all this wall of text :P

minoa
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Joined: 31/05/2013

Get what you like, model wise. STS have a few different styles to play, all being quite viable. Read through my posts here in the STS section and you'll get most of the tricks/tips/playstyles that the can work with. Though I've never played against the tengu, they have the best defense for their mobility, ranged attacks. They do everything fairly well, their biggest weakness is fear. Harukichi is really good. I like Old Zo too. Oda is sweet if you like Buto, which I do. They also have some of the best Special Cards. So again, go with what you like. With some practice, it all can be used effectively.

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Ret-Ruro
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Joined: 22/04/2013

minoa wrote:

...They also have some of the best Special Cards. So again, go with what you like. With some practice, it all can be used effectively.

Damn, how could I forget this!(Thanks for the reminder minoa!) Yeah if in doubt just get a special card pack, as they are nice to either fill out some 1-2 rice that remains after the list is done, or better yet can be built around to be the center of your warband's theme. Inside information and Dark secrets and all those other horrible little tricks... cheeky

Also yeah in Bushido you can't really go wrong with buying what you like, as there is no actually "bad" profile, just some are more versatile or are just more on the popular side in a given meta.

Lemminkäinen
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Joined: 27/01/2016

Thank you for the very insightful replies! Much appreciated!

I am not opposed to switching the orphans for Hanami, Rakki, or Old Zo, it those make more sense. Which one would you suggest?

As for Harukichi, I like that he is central as he is my favourite model in the Bushido range - such an insanely characterful sculpt!

A question about the Special cards - they don't come in the starters? So the only way to get them is to buy the packs? (Nothing against buying cards, mind, just making sure). Which pack should I start with?

I and my opponent are very experienced skirmish gamers so I'm confident we can get the hang of it. In other words, complex models with rich interactions are quite all right - I won't get discouraged if I can't get something to work right away.

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Ret-Ruro
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Joined: 22/04/2013

Special Cards are as the title suggest special :D This means that it has a couple of Events (mostly 1 shot tricks and happenings), Attachements (kinda like giving equipment to models, and Terrain cards (a special terrain element hireing thingy, that changes in what it does from faction to faction ). The Silvermoon Syndicate Special card pack, has a batch of Generic cards (can be used in any faction) and a couple of STS specific cards.

   Due to the fact that many ppl own more then 1 factions and duplicates started to pile up that were not used the 2nd batch of the card packs separated the generic use cards and the faction specific cards.      

Hence we have the STS Special Card Pack 2 (which only has STS cards but also adds 2 new type of cards. One is Theme-s, Themes make you Resitricted in what you can hire to your warband but give you unique benefits if you comply with said restrictions. The other type of new cards, are alternative profiles, which give some models cross faction profiles or in some cases presents a new way of fielding an already owned miniature) The Generic Special Card Pack 1 has the new generic cards usable for all. All these things are only available from the card packs. Oh and the contents are fixed so no collectible element or other facepalm worthy things just to be clear.

I would suggest getting the first STS Special Card pack as its one of the better starting special card things, and has some quite powerfull cards as I already mentioned (Dark Debts, Inside Information, Maneki-neko etc etc).

On the part of models it really depends on what you are looking for. Old Zo is a tax guy who is like a wet paper in terms of combat, but is pretty harsh with his Ki Feat. Basically he extends a set Aura for some ki where every enemy Ki thing will cost 1 more Ki, and if the enemy pays this cost he can net the +1 Ki points for himself and redistribrute it among his fellows.

Rakki is a Kami of luck and has a measly 2 Wounds, yet it will rarely see death by the hands of other players as his Traits make him Durable and Tough(1) so most things will bounce off of him. The negative side is that he is also Insignificant meaning no Scenario Interactions and doesnt count for outnumbering in combat. In combat and scenario he is almost useless but you only bring him for his unique which is kinda like cheating fat with Harukichi. You either throw 1d6 at the start of the turn and can swap this dice 1 time for any roll before the roll is made for either 1 of your rolls or 1of your opponents rolls, or you outright let this little guy "die" and you get 3d6 cheaty dice for that turn instead of the usual 1.

Hanami is a special case as she is kinda "invinsible" with her Disguise , until she does some agressive things. She is pretty darn good for doing objectives and with some tricks can assassinate models or help set up assassination attempts. Her main forte is making the enemy walk towards her and just making models outright stunned with her feats. She also has a special way of controlling an enemy modell if the dice favor you (and you CAN usually have ways around the dice favoring you  in STS) She is high in rice cost and not the best fighter the STS has to offer but can do well given she chooses her targets well and waits till the very last moment to use up her Disguised state.
 

Ret-A_Palmer's picture
Ret-A_Palmer
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Joined: 15/05/2013

I would definitely recommend Old Zo and the Rakki are good choices, the Rakki has an alternative profile in the STS Special Card Pack 2 called the Genzai - I think the Genzai is more reliable but that's a personal opinion.  I haven't seen any good results for Hanami, but that might be simply bad match ups and the like in the local meta.

Get the first special card pack as that includes some very powerful event cards for the Silvermoon: Dark Secrets, and Inside Information being the key ones to look out for early on.

 

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Ret-MattT
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Joined: 26/04/2013

About critically good choices, don't miss out on Dafukaia. He's a powerful offensive and defensive piece. Dice is king in this game and he's the only MS4 source in STS alongside very nice skills. 

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