Ryu List to fight against Enemy Key Models

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Madoka
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Joined: 13/11/2013
Ryu List to fight against Enemy Key Models

Hi Guys.

Me and my friends we play usually 55 Rice. With my Prefecture of Ryu i have often problems to slay enemy Key-Models like Taka, Ikiryo, Old Zo, Harukichi and so one.

In my opinion the best Model for Ryu to do this is Bikou. She can easily kill a lot of guys and she is elusive.

So e greated a List, where she can attack at round one.

Here ist my Warband:

Katsumoto with Battle Plans and inspiring Words

Bikou with Vial of Raijin Breath and Elixir of Vigor

2 Yarimen, Jin, Madoka, Minuro and Daisuke

Katsumoto and Bikou are my key models. At first Bikou stand directly in front of Katsumoto. At first she moves but just 2 inches.Than move Minuro 4 inches towards the enemy After that Katsumoto uses inspiring words and gives 2 KI to Minuro and 3 Key to the Ninja. Also he orders orders these 2 Models. You also can give Bikou 4 Ki and 1 to Minuro. That depends on the situation and your enemy. I prefer 3 and 2, because so Minuro can boost his range attack role. But be careful if you play against Old Zo, remember his Tax skill.

After that is done activate all the other stuff. When round one comes to and end you have 2 or if you like3    activations left with the ninja. Now you can damage whatever you like. Your opponent must be very careful and the initiative is clearly on your side. Because bikou is so fast ( 4 inches + First move 2 inches+ 4+4+4 or 6 if you use  the Vial + 3 Range for Hail of Steel+ her base you have up to 24 inches Threatrange) you can choose your target free. And at the End of the Turn no other Model could catch the Shuriken ;-) because they are should all be exhausted.

Some words to the rest of my Warband. Katsumoto and Bikou are very expensive with the 4 cards, so I needed some cheap, good fighters. 2 Yarimen and Jin are perfekt for that role. Minuro in my opinion is a must have, because he can kill nearly every Model in this game. For my last 8 Rice i bought Madoka, another cheap fighter and Daisuke for his healing skill. Daisuke helps the Yarimen, if they come into trouble.

I thing this Warband works pretty good and you can hit your oppenend straight in Turn one. But this List has got one enemy and that is Master Ekusa, because he can Contemplate Katsumoto or Bikou.

What do you thing about my Warband?

 

Greetings Madoka

undead_ichi's picture
undead_ichi
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Joined: 29/06/2012

looks ok i personally would not put all y eggs in one basket like that katsumoto becomes super expensive that way and as soon as you loose him or bikou then ur backs proper up against the wall

but good luck let us know how the play testing goes

Madoka
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Joined: 13/11/2013

Katsumoto has to take the words. Battle plans could be given to Daisuke. That is a good idea, because Daisuke doesnt want to fight. On the other side Katsumoto is the better warrior and has got armor 3 and 1 more hitpoint.

The first game was a victory against the Trade Syndicate. My plans worked quite well. In turn one i could hand over 7 Damage to Manu and 3 to Harukichi. With that Damage advantage and Bikou in the middle of the table my oponent was very under pressure.

In turn 2 i attacked Harukichi with the extra Movement but didnt kill him

In turn 3 Jin killed the the little shooter and Senpu. In turn 4 i go first and Bikou was able to slay Manu and Harukichi.

Im quite satisfied with my Warband

Greetings Madoka

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Malhorme
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Joined: 12/08/2011

Well, franclky speeking, i dont like it.
Too much optimisation, too much calculation for me. I play more spontaneously, but that just personnal opinion

All your list is based on the idea that you will creat the gap during turn 1.
In my last game, my fow had bikou, and did indeed shoot on me on the first turn.
His intentions where obvious, and i used cover well. In addition, riku (the ultimate target) recieved thougness from Kawa, and got extra cover from a water wall. Its purpose was to force bikou to place herself in a dangerous position would she want to shoot.
Riku survived with only one wound tacken (thanks to new shooting rules, and thougness). At turn 2, bikou got engaged by riku and died a few activations after. (well actually i lost the game, but for other reasons)

The issue with your tactic is that you will end up with a very exposed bikou if something gets wrong.
So many thing can get wrong (watch contolling, flying tengus and their skills, karai that dont give a dam, expendable bake or though Onis) and your putting so much eggs in the same basket (as it was said ago' that either it works really fine, either i suspesct you'll lose the game.

But good luck with it and i hope you'll be able, after 30 to 0 victories, to show me i'm wrong :-)

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sath
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Joined: 18/01/2014

It's a gutsey move, and could perhaps be better left as a mid-late game bikou in the box rather than slingshooting her up the board for turn 1 shenanigans.

It forces the opponent to think about terrain more, but then this trick lives and dies by terrain placement (which both players agree to and take in turns to place on the board). Camoflague can only help you when you're in cover, and cover is the last thing Bikou wants to see the enemy in, and it's quite easily gained if the opponent sees you coming.

But assuming you go for models that Bikou can easily kill with hail of steel like Manu or oni, they would be MUCH further up the board, then do you really need Katsumoto to order Bikou when light weight means she can run without penalty to her ranged attack?

 

Personally I think Minuro is actually better at getting key models simply because he can do it safely at range (heavyweight notwithstanding) and creates a double threat wherein the enemy wants to silence his fearsome gun (dat +4 to ranged damage!), but Bikou can clear chaff thrown at Minuro and maim bigger fish through sheer dps.

When life hands you lemons: make orange juice, not lemonade.

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Greeny
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Joined: 26/10/2011

Sorry, I don't understand the idea that hail of steel can easily kill manu or an Oni? I can see them shrugging it off most of the time?

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sath
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Joined: 18/01/2014

Single shots yeah, but short range band hail of steel is looking at a meek 3 to hit due to Manu and the like being large, and so a ki boost to one of the ranged attacks on hail of steel can in theory really really go places. Because toughness hurts big solid hits, Bikou gets through with dps, and she's nimble enough to pull off her side-step defence then go back in with assault fire and possibly finish the deed in melee.

My manu shrugged at Bikou but then my opponent was obliging enough to tie him up to stop him from thumping Matsu to death and begin claiming scenario points, rather than machine gun him to death with rapid fire.

 

edit:

Forgot Bikou can't hail twice in one turn.

When life hands you lemons: make orange juice, not lemonade.

minoa
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Joined: 31/05/2013

I agree with greeny. Jin killing 2 models in one turn is not tactics, it's luck or bad play by your opponent...or both. I have not face bikou so I can't speak of her killing power. In general, I dont fear ranged attacks. The exception being Ikyrio from cult, hands down the most reliable killer in the game, melee or ranged. Just weather the first volley then bum rush them or counter with your own ranged if you like.

Madoka
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Joined: 13/11/2013

minoa wrote:

I agree with greeny. Jin killing 2 models in one turn is not tactics, it's luck or bad play by your opponent...or both. I have not face bikou so I can't speak of her killing power. In general, I dont fear ranged attacks. The exception being Ikyrio from cult, hands down the most reliable killer in the game, melee or ranged. Just weather the first volley then bum rush them or counter with your own ranged if you like.

 

Ikyrio is useless against Bikou, because the Ninja has got Camo 2. Ikyrio cant kill her, if she is not within 2 inches ;-). And against a good player i cant imagen that that would happen.

I think that Bikou has got at all the most killing power in the game, even after the rangeband change from 3 to 4 for short range.

Greetings Madoka

 

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Greeny
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Remember bikou needs to be in cover from terrain to use camouflage, otherwise anyone can target her, plus her attacks are -1 strength, and reduced by tough etc. you can also nominate intervening models as targets against bikous attacks, and ranged defenses/cover will render them almost pointless. Ikiryo ignores armour, tough, range, cover, intervening models, ranged defence. She is by a long Shot (;)) the best ranged attacker in the game, that is why she is 10 points and can do little else compared to the multitalented ninja:)

Back to the OP, watch out for controlling tricks, a controlled model can still expend enhancements I believe, so even 1 control token on bijou could force her to expend her elixir, two tokens and Katsumoto is probably going to find himself fighting a ninja.

minoa
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Joined: 31/05/2013

Again, as I haven't faced bikou, I can't speak of her. I do suspect she took a big hit with the rule change to camo. Though I do agree a good player can work around that. Still, bikou having to rely on 2 good rolls (SL and damage roll) vs. just a damage roll for ikyrio makes a huge difference. And ikyrio can roll snake eyes for a damage roll and still kill most models if she spends enough ki for the feat. That's the frustrating thing about her, for me at least.

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Meavar
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Joined: 12/12/2013

I agree with ikyrio being apsolutely lethal, but I certainly do not find her dependable.
The problem is that while pretty dependable the damage roll will usually still be somewhere between 4-10 thus ki invested+or - 1
But the ki test is hit or miss way more then an ranged attack roll. There you know the roll needed beforehand and all dice must be bad to get a terrible result.
For the ki test 1 good roll from the opponent and avarage roll from you means no damage, hate the times I did nother with her the whole game because I rolled horibly on those few ki tests. So I usually feel the fear of her gaze is more important then the gaze itself (except when she one hits someone like itsunagi) 

Meavar

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Greeny
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Absolutely agree meavar, she is definitely not dependable, though she only needs SL0 to pop heads sometimes even getting that can be a challenge:) still the power she hits with when she works, and the fear you so rightly mention, still put her at the too of my 'ranged people to avoid' list:p (have to say Boba is getting further up that list though, with a bit of assistance..)

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Atrus
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Also agree. Ikiryo creates fear in the enemy, but its ok for a 10 rice model nothing overpowered in my opinion.

And about Bikou being a killing machine... with the new rules I think is Ok, she is just very good model, as expected for 9 rice. For deal damage you need spend her Ki and go close to the enemy, maybe outside of cover (so, no camouflage) and is once per turn.

Like almost every other model, well used is terrific, but nothing that can't be managed.

Bushido its not about Killing, its about Tactic.
Welcome to the Oriental-Fantasy-Fusion Game.
http://thetempleofbushido.wordpress.com

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Ret-Dr Kaos
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Joined: 01/04/2013

Bikou does 2.71 wounds on average on a large model at short range per shot with the new range difficulties. But toughness sure is a dampener on Bikou´s Hail of Steel party trick. Manu is probably one of the hardest targets she can have since he voids her entire repertoire of abilites. Toughness for obvious reasons; Sixth Sense cancels Camouflage and Assassin; Aware voids her Distraction; Immovable voids the Kusari ranged attack.

That said I have used Bikou to great advantage, at least pre errata, which gave birth to the saying that she occasionally do not kill an Oni per turn.

Go Dragon Clan!

minoa
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Joined: 31/05/2013

@meavar No wonder you don't find Ikyrio reliable...besides a last ditch effort, why would you be targeting Itsunagi? He's the one model I don't mind doing opposed ki tests.

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Greeny
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Joined: 26/10/2011

Yeah, itsunagi does pretty much have the trait 'immunity: cult of Yurei' :p

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Meavar
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Joined: 12/12/2013

He was more of an exemple, the first big warrior guy I thought about. It was my ito that then got butchered, not me playing with her...  For some reason when my dad plays with her she kills at whomever she looks and when I play her some stupid 1 or 2 ki models just grin back at her. For some reason my dad plays her a lot more then me... Luckely he is not that fortunate in most other die rolls.

Meavar

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Malhorme
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Joined: 12/08/2011

Tell your dad cheeting his sun is no good but encouraged by The Cult

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Meavar
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Joined: 12/12/2013

He usually let me win anyway :P
So can't blame him if he wins once in a while because of the dice  :P 
Expecially since I am old enough that I don't always have to cry myself to sleep after I lose.

Meavar

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