Bushido for 3-4 Players

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Sgnappa
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Bushido for 3-4 Players

Hi all,

 

since there are two other players coming into our game group, I started to think about a 3-4 player scenario. Bushido is a game where the Objective is essential; this is the good and the bad point because it’s quite hard to play an entertaining “royal rumble” match as in other games.

I played only the base box Yurei vs Ito so I know only a little about the game and the interactions in it.

 

So I tried to imagine a 3-4 player scenario, and would be great to receive some feedback from more skilled players that would discover some mistakes before these emerges in a game.

 

 

General Rules

- Scenery

A great objective is in in the center of the scenario (Primary Objective) and four other small objectives (Secondary Objective) between the Primary and the sides of the battlefield.

- Deployment

there are 4 deployment zones, each for every angle, and every plyer would be assigned randomly to one of them. Every warband must deploy his models completely within 6” from the angle.

- Tactic

from the player that has the greates result, players decide the activation sequence by decide to occupy the “sequence slot” or wait. For example, A, B, C and D has obtain 6, 5, 3 and 1.

Player A waits.

Player B decide to occupy the first slot, so he begins first.

Control return to Player A that wait again.

Player C waits.

Player D – since is the last – cannot wait and occupy 2nd slot.

Control return to Player A that occupy third slot.

Player C is the last player – cannot wait – and occupy the fourth.

So the activation sequence is B, D, A and C.

- Duration

5 Variables turns.

 

Objectives

Every player as a set of objective cards. They draw one of them and mantaint the card secret.

After that, every player declare a VIM for thir warband – even if this has nothing to do with their objective.

At the end of turn 2, every player reveal his Objective to other players.

 

The Objectives are these:

- Conquer

Get a VP if has the most model B2B with the primary objective at the end of turn 2, 4 and 6.

- Control

Get a VP if has the most model B2B with two secondary objectives at the end of turn 2, 4 and 6.

- Assassination

Get a VP if his VIM survive the battle. Get a VP for every enemy VIM killed during the battle.

- Concealment

Get 1 VP at the end of turn 2 and 4 if no player gets a VP in the preceding 2 turns. Get a VP at the end of the game if no player gets a VP from the start of 5th turn.

- Sacrifice

Gets a VP if his VIM is killed before the end of the game.

Get a VP if has the most model B2B with the primary objective at the end of turn 2.

Get a VP if has the most model B2B with two secondary objectives at the end of turn 4.

 

 

 

 

 

 

Since not all player may get the same amount of PV, the missions aren’t really balanced… but I don’t care so much about it. To get more balance, I suppose to put some secondary missions, like kill the model with more rice cost, make your most valuable model survive and so on. Player that gets the Conquer Objective, if the battle ends before turn 6, may get only two VP, maybe another 2 VP can be obtained with some other obj. Assassination, if played in 4 players, allow a player to obtain 4 VP so no secondary objective for him.

 

What do you think about it?

 

yenohoney