New initiate to the game and the Cult!

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Wolf of Winter
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New initiate to the game and the Cult!

Greetings all!

I discovered Bushido while cruising around Adepticon a couple weeks ago and bought a couple of the miniatures on a whim, mainly because I thought they'd be cool to paint. Within a couple of days I'd bought the Cult starter set and a couple more miniatures and the rule book!

Now I have never played, have zero knowledge or experience with this game, but I'm very excited to get to grips with it. Here is what I have so far:

Cult starter set

Orphan and Envy

Penanggalan (seriously, how cool is this model?)

Gaki

Kairai Villager

Kami of Sapping Silt

As someone who has no experience with this game whatsoever, what would be a useful nugget of information you could throw at me to find my feet with the faction?

I look forward to chatting with you all!

cheers :)

Ret-A_Palmer
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Core concepts: summoning, offensive Ki feats, fear, rise, Control (yes, capital C)

The Cult is not built to be a combat powerhouse - that belongs to the samurai factions mainly.  The faction brings no MS 4 models outside of Tenbatsu, and he's a durable profile rather than a truly aggressive one.  On the other hand, it does bring a lot of cheap(ish) MS 3 profiles and quite a lot of them have Dodge (1) and Fear so getting rid of them often proves a lot more resource intensive that you'd think.

To offset the lack of melee prowess the Cult usually brings a higher model count and has a wide variety of control options to generally make your opponent pull their hair out trying to deal with you.  The main technique of the Cult is to apply stacking debuffs on an opponent's model until it is down to 1 dice, then bearmaul it.  Usually with small rat swarms.

The Cult can also bring redonkulous amounts of control to the board in a variety of ways.  A good example of this is the penanggalan: always solid at 7 rice as she has both melee control and a long range offensive Ki feat.  She can quite easily murder a MS 3 model with no hassle if she lands an Immobilise Attack.  Kato is an extreme example of massive control.  The Mannequin can simply win you the game if you get lucky with the opposed Ki test roll - I've seen Yatsumata get 6 Control tokens placed on her.  Kato also provides durability to a Cult warband that you won't find elsewhere.  As long as he has Ki, when your opponent finally chews though a model, now they have to deal with a risen.

So the basics of Cult: debuff enemy models and use superior model/activation count to out-activate your opponent.

Good match ups: anyone who brings a purely fighting warband (THE FOOLS!).

Bad match ups: Tengu and Temple can give Cult a hard time, control STS are a problem for everyone really.

Wolf of Winter
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Thanks for the heads up! I wanted a faction that wasn't a steamroller unit, and had some subtle qualities (plus, to be honest, I just fell in love with the miniatures). You've given me a lot to digest! Very excited about starting this game, thanks again!

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