Board planning and

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zappod
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Board planning and

Hey

I'm planning a fixed Bushido Board, however I haven't got any experience plaing so I would like your Opinion about playability and balance.

[url=https://postimg.org/image/uoy6w0imp/][img]https://s32.postimg.org/uoy6w0imp/board.jpg[/img][/url]

Also does anyone know how they get whater up to the rise fields and what kind of material is used to seperate the different layers of rise fields?

Also does anyone know the dimensions of those terrain so I could plan better?

(they are fron 4Ground

Also this from Plast Craft

zappod
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zappod
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dmeep
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i belive i have some pics in my thread with the arch and models 

 

I belive the irrigation is solved by daming up runof from streams and rain

 

there was a french blog / site that had made a board like your first pic for alchemy i belive that i saw a few computers back, they did comission work and the blogs name was something like "gnomes place" but in french. best of luck googling that with the breadcrumbs 

zappod
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do you think the board is ballanced?

Zenvious
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zappod wrote:

do you think the board is ballanced?

I'm also big on board balance myself so I'd ask this question too.

I'd suggest considering making sure the Rivers are only 1" wide and be treated as difficult terrain only (so they could as 2" to walk through for nomal movement models). This would still encourage bridge use.

SHOULD the bridges be wide enough for three 30mm base models to stand on (making it also wide enough for a 50mm and a 30mm to use), you can prob increase the river width to 2", as this would REALLy encourage bridge useage.

Also I'd suggest you make the lower two rivers be at 44/46-degree angles (with variation for effect) so they have a degree of symetry going on.

There is a LOT more to be considered when creating a balanced board, and it equally fights a battefield that looks good! But its a great start and idea for sure!

Please keep us updated.

minoa
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I'm not so big on board balance for 2 reasons. And both those reasons are to make 2 certain dice rolls more important than the usually are in other games. (Though these 2 particular dice rolls could be applied to most wargames.)

The 1st roll is terrain set up. You don't like the board, set up terrain to minimize/maximize aspects that you want.

2nd roll is who deploys 1st. Easy one here, pick the side you like best! Simple!

And as the saying goes, "You win some, you lose some". In this case, I mean those 2 rolls.

yenohoney