Board planning

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zappod
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Board planning

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I'am planning a Bushido Board, however I haven't played jet sadly so can you guys give me anny suggestions?

Is that too much water?

zappod
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zappod
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Ashley408
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I'm guessing paddy fields or irrigated fields is the theme.

I would not fix too much scenary so you can fit the various zoc and objectives on the board for all the scenarios. Keeo your board flexible!

In terms of your mini streams why not stick some rocks in before pouring the modelling water to represent stepping stones and/or dams as part of an irrigation system.  You could also model some footpaths along the side to show how villagers walk around and over the streams.  Definitely make/buy a bridge or duck boards you can move around the board. 

hope that helps.

Ashley408
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PS the other problem we found with the existing rules in our club tournament was the second one about one player setting up all the terrain (although randomly chosen which player).  You could 'game' it by say setting up clear routes to objectives and blocking the other players making grabbing the first VP easier.  Again I wanted to avoid arguments on this so came up with our 'house rule' for our tournament.

Ret-darkframboisier
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Well, somebody setting the terrain to give an advantage to one player and blocking the other is what could be considered as a "dick move"

I don't know if it can be rules against, as whatever the rule could be, a dick will always try to circumvent it to his own benefit.

Nothing in the rule book against that, but it falls back to a higher rule: next time I'll find somebody else to play with ...

Warmachine actually created its own rule in that regard, banning any player who intentionnally tries to exploit a bug in ruling, breaking the game to his advantage. It's a kind of maturity ruling, it should prevail whatever the game.

Ret-darkframboisier
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That being said, just build the board you like (yours is starting really well), and agree with your opponent on how it should be played, just to avoid misunderstanding.

Never forget, miniatures games are about ruling, ok, but it's also about a creative hobby of painting, building, diy, aesthetics... There's more to it than the ruling

Damon Carlton
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Ashley408. If one player sets up the terrain. The other picks what side to start from. So if someone sets up blocking terrain to one side and clear routes to objectives its not going to benefit them as the opponent will get to choose the side with the clear paths.

Rule'z of the Nerdherd
A proud owner of a gold Bushido coin and a wooden spoon.

Ashley408
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Yes I'd forgotten that.

Its not just about whether someone is trying to do a Dick move! Bushido players tend to be pretty good guys in my view but also a clearer way to set up the board can make getting a game ready quicker for both players.  Especially at a club evening where you may not have that long to play.

Damon Carlton
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I'm thinking of having the terrain already setup. Then rolling a dice for players to choose a side if they can't agree. All tables as neutral as possible. Terrain will most likely have to be moved around between scenarios to make sure there's no blocking terrain with 2" of a zone or idol

Rule'z of the Nerdherd
A proud owner of a gold Bushido coin and a wooden spoon.

zappod
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But is it going to be too much whater on the board to be playable?

Damon Carlton
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Naaa. We normally play with about 40% covered on one board. 25% on another varies

Rule'z of the Nerdherd
A proud owner of a gold Bushido coin and a wooden spoon.